diff --git a/source/common/version.h b/source/common/version.h index 40ba556d9..0f41d16dd 100644 --- a/source/common/version.h +++ b/source/common/version.h @@ -41,16 +41,16 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "0.3.2" +#define VERSIONSTR "0.3.3" // The version as seen in the Windows resource -#define RC_FILEVERSION 0,3,2,0 -#define RC_PRODUCTVERSION 0,3,2,0 +#define RC_FILEVERSION 0,3,3,0 +#define RC_PRODUCTVERSION 0,3,3,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 0 #define VER_MINOR 3 -#define VER_REVISION 0 +#define VER_REVISION 3 // More stuff that needs to be different for derivatives. #define GAMENAME "Raze" @@ -66,13 +66,13 @@ const char *GetVersionString(); #define SAVESIG_SW GAMENAME ".ShadowWarrior" #define SAVESIG_PS GAMENAME ".Exhumed" -#define MINSAVEVER_DN3D 2 +#define MINSAVEVER_DN3D 3 #define MINSAVEVER_BLD 2 #define MINSAVEVER_RR 2 #define MINSAVEVER_SW 2 #define MINSAVEVER_PS 2 -#define SAVEVER_DN3D 2 +#define SAVEVER_DN3D 3 #define SAVEVER_BLD 2 #define SAVEVER_RR 2 #define SAVEVER_SW 2