This commit is contained in:
Christoph Oelckers 2020-01-30 22:15:44 +01:00
parent eac1007c56
commit 4ea61f37fb

View file

@ -41,16 +41,16 @@ const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "0.3.2"
#define VERSIONSTR "0.3.3"
// The version as seen in the Windows resource
#define RC_FILEVERSION 0,3,2,0
#define RC_PRODUCTVERSION 0,3,2,0
#define RC_FILEVERSION 0,3,3,0
#define RC_PRODUCTVERSION 0,3,3,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 0
#define VER_MINOR 3
#define VER_REVISION 0
#define VER_REVISION 3
// More stuff that needs to be different for derivatives.
#define GAMENAME "Raze"
@ -66,13 +66,13 @@ const char *GetVersionString();
#define SAVESIG_SW GAMENAME ".ShadowWarrior"
#define SAVESIG_PS GAMENAME ".Exhumed"
#define MINSAVEVER_DN3D 2
#define MINSAVEVER_DN3D 3
#define MINSAVEVER_BLD 2
#define MINSAVEVER_RR 2
#define MINSAVEVER_SW 2
#define MINSAVEVER_PS 2
#define SAVEVER_DN3D 2
#define SAVEVER_DN3D 3
#define SAVEVER_BLD 2
#define SAVEVER_RR 2
#define SAVEVER_SW 2