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Rednukem: Remove redundant comment and fix formatting
# Conflicts: # source/rr/src/gameexec.cpp
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1 changed files with 1 additions and 7 deletions
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@ -1916,14 +1916,8 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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continue;
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}
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insptr++;
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if (RR)
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{
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// This check does not exist in Duke Nukem.
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if ((g_spriteExtra[vm.spriteNum] < 1 || g_spriteExtra[vm.spriteNum] == 128)
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&& (!RR || A_CheckSpriteFlags(vm.spriteNum, SFLAG_KILLCOUNT)))
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if (!RR || ((g_spriteExtra[vm.spriteNum] < 1 || g_spriteExtra[vm.spriteNum] == 128) && A_CheckSpriteFlags(vm.spriteNum, SFLAG_KILLCOUNT)))
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P_AddKills(pPlayer, *insptr);
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}
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else P_AddKills(pPlayer, *insptr);
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insptr++;
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vm.pActor->actorstayput = -1;
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continue;
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