mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- Floatified automap's gZoom
.
* Also use the global directly in automap functions instead of passing it around as function variables.
This commit is contained in:
parent
f5116dd787
commit
4d04a4dd3a
10 changed files with 24 additions and 24 deletions
|
@ -59,7 +59,7 @@ int automapMode;
|
||||||
static float am_zoomdir;
|
static float am_zoomdir;
|
||||||
int follow_x = INT_MAX, follow_y = INT_MAX;
|
int follow_x = INT_MAX, follow_y = INT_MAX;
|
||||||
DAngle follow_a = DAngle::fromDeg(INT_MAX);
|
DAngle follow_a = DAngle::fromDeg(INT_MAX);
|
||||||
static int gZoom = 768;
|
static double gZoom = 768;
|
||||||
bool automapping;
|
bool automapping;
|
||||||
bool gFullMap;
|
bool gFullMap;
|
||||||
BitArray show2dsector;
|
BitArray show2dsector;
|
||||||
|
@ -186,9 +186,9 @@ static void CalcMapBounds()
|
||||||
|
|
||||||
void AutomapControl()
|
void AutomapControl()
|
||||||
{
|
{
|
||||||
static int nonsharedtimer;
|
static double nonsharedtimer;
|
||||||
int ms = (int)screen->FrameTime;
|
double ms = screen->FrameTime;
|
||||||
int interval;
|
double interval;
|
||||||
int panvert = 0, panhorz = 0;
|
int panvert = 0, panhorz = 0;
|
||||||
|
|
||||||
if (nonsharedtimer > 0 || ms < nonsharedtimer)
|
if (nonsharedtimer > 0 || ms < nonsharedtimer)
|
||||||
|
@ -209,22 +209,22 @@ void AutomapControl()
|
||||||
const int keymove = 4;
|
const int keymove = 4;
|
||||||
if (am_zoomdir > 0)
|
if (am_zoomdir > 0)
|
||||||
{
|
{
|
||||||
gZoom = xs_CRoundToInt(gZoom * am_zoomdir);
|
gZoom = gZoom * am_zoomdir;
|
||||||
}
|
}
|
||||||
else if (am_zoomdir < 0)
|
else if (am_zoomdir < 0)
|
||||||
{
|
{
|
||||||
gZoom = xs_CRoundToInt(gZoom / -am_zoomdir);
|
gZoom = gZoom / -am_zoomdir;
|
||||||
}
|
}
|
||||||
am_zoomdir = 0;
|
am_zoomdir = 0;
|
||||||
|
|
||||||
double j = interval * 35. / gZoom;
|
double j = interval * 35. / gZoom;
|
||||||
|
|
||||||
if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
|
if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
|
||||||
gZoom += (int)MulScaleF(j, max(gZoom, 256), 6);
|
gZoom += MulScaleF(j, max(gZoom, 256.), 6);
|
||||||
if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
|
if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
|
||||||
gZoom -= (int)MulScaleF(j, max(gZoom, 256), 6);
|
gZoom -= MulScaleF(j, max(gZoom, 256.), 6);
|
||||||
|
|
||||||
gZoom = clamp(gZoom, 48, 2048);
|
gZoom = clamp(gZoom, 48., 2048.);
|
||||||
|
|
||||||
if (!am_followplayer)
|
if (!am_followplayer)
|
||||||
{
|
{
|
||||||
|
@ -410,7 +410,7 @@ bool ShowRedLine(int j, int i)
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void drawredlines(int cposx, int cposy, int czoom, const DAngle cang)
|
static void drawredlines(int cposx, int cposy, const double czoom, const DAngle cang)
|
||||||
{
|
{
|
||||||
int xvect = -cang.Sin() * 16384. * czoom;
|
int xvect = -cang.Sin() * 16384. * czoom;
|
||||||
int yvect = -cang.Cos() * 16384. * czoom;
|
int yvect = -cang.Cos() * 16384. * czoom;
|
||||||
|
@ -458,7 +458,7 @@ static void drawredlines(int cposx, int cposy, int czoom, const DAngle cang)
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void drawwhitelines(int cposx, int cposy, int czoom, const DAngle cang)
|
static void drawwhitelines(int cposx, int cposy, const double czoom, const DAngle cang)
|
||||||
{
|
{
|
||||||
int xvect = -cang.Sin() * 16384. * czoom;
|
int xvect = -cang.Sin() * 16384. * czoom;
|
||||||
int yvect = -cang.Cos() * 16384. * czoom;
|
int yvect = -cang.Cos() * 16384. * czoom;
|
||||||
|
@ -500,7 +500,7 @@ static void drawwhitelines(int cposx, int cposy, int czoom, const DAngle cang)
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void DrawPlayerArrow(int cposx, int cposy, const DAngle cang, int pl_x, int pl_y, int zoom, const DAngle pl_angle)
|
static void DrawPlayerArrow(int cposx, int cposy, const DAngle cang, int pl_x, int pl_y, const double czoom, const DAngle pl_angle)
|
||||||
{
|
{
|
||||||
int arrow[] =
|
int arrow[] =
|
||||||
{
|
{
|
||||||
|
@ -509,8 +509,8 @@ static void DrawPlayerArrow(int cposx, int cposy, const DAngle cang, int pl_x, i
|
||||||
0, 65536, 32768, 32878,
|
0, 65536, 32768, 32878,
|
||||||
};
|
};
|
||||||
|
|
||||||
int xvect = -cang.Sin() * 16384. * zoom;
|
int xvect = -cang.Sin() * 16384. * czoom;
|
||||||
int yvect = -cang.Cos() * 16384. * zoom;
|
int yvect = -cang.Cos() * 16384. * czoom;
|
||||||
|
|
||||||
int pxvect = -pl_angle.Sin() * 16384.;
|
int pxvect = -pl_angle.Sin() * 16384.;
|
||||||
int pyvect = -pl_angle.Cos() * 16384.;
|
int pyvect = -pl_angle.Cos() * 16384.;
|
||||||
|
@ -547,7 +547,7 @@ static void DrawPlayerArrow(int cposx, int cposy, const DAngle cang, int pl_x, i
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void renderDrawMapView(int cposx, int cposy, int czoom, const DAngle cang)
|
static void renderDrawMapView(int cposx, int cposy, const double czoom, const DAngle cang)
|
||||||
{
|
{
|
||||||
int xvect = -cang.Sin() * 16384. * czoom;
|
int xvect = -cang.Sin() * 16384. * czoom;
|
||||||
int yvect = -cang.Cos() * 16384. * czoom;
|
int yvect = -cang.Cos() * 16384. * czoom;
|
||||||
|
|
|
@ -107,7 +107,7 @@ struct GameInterface
|
||||||
virtual void NextLevel(MapRecord* map, int skill) {}
|
virtual void NextLevel(MapRecord* map, int skill) {}
|
||||||
virtual void NewGame(MapRecord* map, int skill, bool special = false) {}
|
virtual void NewGame(MapRecord* map, int skill, bool special = false) {}
|
||||||
virtual void LevelCompleted(MapRecord* map, int skill) {}
|
virtual void LevelCompleted(MapRecord* map, int skill) {}
|
||||||
virtual bool DrawAutomapPlayer(int mx, int my, int x, int y, int z, const DAngle a, double const smoothratio) { return false; }
|
virtual bool DrawAutomapPlayer(int mx, int my, int x, int y, const double z, const DAngle a, double const smoothratio) { return false; }
|
||||||
virtual void SetTileProps(int tile, int surf, int vox, int shade) {}
|
virtual void SetTileProps(int tile, int surf, int vox, int shade) {}
|
||||||
virtual fixed_t playerHorizMin() { return IntToFixed(-200); }
|
virtual fixed_t playerHorizMin() { return IntToFixed(-200); }
|
||||||
virtual fixed_t playerHorizMax() { return IntToFixed(200); }
|
virtual fixed_t playerHorizMax() { return IntToFixed(200); }
|
||||||
|
|
|
@ -133,7 +133,7 @@ struct GameInterface : public ::GameInterface
|
||||||
void NewGame(MapRecord* sng, int skill, bool) override;
|
void NewGame(MapRecord* sng, int skill, bool) override;
|
||||||
void NextLevel(MapRecord* map, int skill) override;
|
void NextLevel(MapRecord* map, int skill) override;
|
||||||
void LevelCompleted(MapRecord* map, int skill) override;
|
void LevelCompleted(MapRecord* map, int skill) override;
|
||||||
bool DrawAutomapPlayer(int mx, int my, int x, int y, int z, const DAngle a, double const smoothratio) override;
|
bool DrawAutomapPlayer(int mx, int my, int x, int y, const double z, const DAngle a, double const smoothratio) override;
|
||||||
void SetTileProps(int til, int surf, int vox, int shade) override;
|
void SetTileProps(int til, int surf, int vox, int shade) override;
|
||||||
fixed_t playerHorizMin() override { return IntToFixed(-180); }
|
fixed_t playerHorizMin() override { return IntToFixed(-180); }
|
||||||
fixed_t playerHorizMax() override { return IntToFixed(120); }
|
fixed_t playerHorizMax() override { return IntToFixed(120); }
|
||||||
|
|
|
@ -860,7 +860,7 @@ std::pair<DVector3, DAngle> GameInterface::GetCoordinates()
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
bool GameInterface::DrawAutomapPlayer(int mx, int my, int x, int y, int z, const DAngle a, double const smoothratio)
|
bool GameInterface::DrawAutomapPlayer(int mx, int my, int x, int y, const double z, const DAngle a, double const smoothratio)
|
||||||
{
|
{
|
||||||
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||||||
{
|
{
|
||||||
|
|
|
@ -50,7 +50,7 @@ struct GameInterface : public ::GameInterface
|
||||||
void NextLevel(MapRecord* map, int skill) override;
|
void NextLevel(MapRecord* map, int skill) override;
|
||||||
void NewGame(MapRecord* map, int skill, bool) override;
|
void NewGame(MapRecord* map, int skill, bool) override;
|
||||||
void LevelCompleted(MapRecord* map, int skill) override;
|
void LevelCompleted(MapRecord* map, int skill) override;
|
||||||
bool DrawAutomapPlayer(int mx, int my, int x, int y, int z, const DAngle a, double const smoothratio) override;
|
bool DrawAutomapPlayer(int mx, int my, int x, int y, const double z, const DAngle a, double const smoothratio) override;
|
||||||
int playerKeyMove() override { return 40; }
|
int playerKeyMove() override { return 40; }
|
||||||
void WarpToCoords(int x, int y, int z, int a, int h) override;
|
void WarpToCoords(int x, int y, int z, int a, int h) override;
|
||||||
void ToggleThirdPerson() override;
|
void ToggleThirdPerson() override;
|
||||||
|
|
|
@ -385,7 +385,7 @@ ReservedSpace GameInterface::GetReservedScreenSpace(int viewsize)
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int czoom, const DAngle cang, double const smoothratio)
|
bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, const double czoom, const DAngle cang, double const smoothratio)
|
||||||
{
|
{
|
||||||
int i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
int i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
||||||
int dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
int dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
||||||
|
|
|
@ -230,7 +230,7 @@ struct GameInterface : public ::GameInterface
|
||||||
void NewGame(MapRecord *map, int skill, bool) override;
|
void NewGame(MapRecord *map, int skill, bool) override;
|
||||||
void LevelCompleted(MapRecord *map, int skill) override;
|
void LevelCompleted(MapRecord *map, int skill) override;
|
||||||
void NextLevel(MapRecord *map, int skill) override;
|
void NextLevel(MapRecord *map, int skill) override;
|
||||||
bool DrawAutomapPlayer(int mx, int my, int x, int y, int z, const DAngle a, double const smoothratio) override;
|
bool DrawAutomapPlayer(int mx, int my, int x, int y, const double z, const DAngle a, double const smoothratio) override;
|
||||||
fixed_t playerHorizMin() override { return IntToFixed(-150); }
|
fixed_t playerHorizMin() override { return IntToFixed(-150); }
|
||||||
fixed_t playerHorizMax() override { return IntToFixed(150); }
|
fixed_t playerHorizMax() override { return IntToFixed(150); }
|
||||||
int playerKeyMove() override { return 6; }
|
int playerKeyMove() override { return 6; }
|
||||||
|
|
|
@ -69,7 +69,7 @@ void GetActorExtents(DExhumedActor* actor, int* top, int* bottom)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameInterface::DrawAutomapPlayer(int mx, int my, int x, int y, int z, const DAngle a, double const smoothratio)
|
bool GameInterface::DrawAutomapPlayer(int mx, int my, int x, int y, const double z, const DAngle a, double const smoothratio)
|
||||||
{
|
{
|
||||||
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||||||
{
|
{
|
||||||
|
|
|
@ -1567,7 +1567,7 @@ bool GameInterface::GenerateSavePic()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int czoom, const DAngle cang, double const smoothratio)
|
bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, const double czoom, const DAngle cang, double const smoothratio)
|
||||||
{
|
{
|
||||||
int k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
int k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
||||||
int dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
int dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
||||||
|
|
|
@ -2038,7 +2038,7 @@ struct GameInterface : public ::GameInterface
|
||||||
void LevelCompleted(MapRecord *map, int skill) override;
|
void LevelCompleted(MapRecord *map, int skill) override;
|
||||||
void NextLevel(MapRecord *map, int skill) override;
|
void NextLevel(MapRecord *map, int skill) override;
|
||||||
void NewGame(MapRecord *map, int skill, bool) override;
|
void NewGame(MapRecord *map, int skill, bool) override;
|
||||||
bool DrawAutomapPlayer(int mx, int my, int x, int y, int z, const DAngle a, double const smoothratio) override;
|
bool DrawAutomapPlayer(int mx, int my, int x, int y, const double z, const DAngle a, double const smoothratio) override;
|
||||||
int playerKeyMove() override { return 35; }
|
int playerKeyMove() override { return 35; }
|
||||||
void WarpToCoords(int x, int y, int z, int a, int h) override;
|
void WarpToCoords(int x, int y, int z, int a, int h) override;
|
||||||
void ToggleThirdPerson() override;
|
void ToggleThirdPerson() override;
|
||||||
|
|
Loading…
Reference in a new issue