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Implement fade_screen_black() using fullscreen_tint_gl() in GL modes.
git-svn-id: https://svn.eduke32.com/eduke32@3264 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2417,13 +2417,13 @@ static void setpalettefade_calc(uint8_t offset);
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void fade_screen_black(int32_t moreopaquep)
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{
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#ifdef USE_OPENGL
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if (getrendermode() >= 3)
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{
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// we have a ~1 px horizontal line if we don't shift y by -1,
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// might need a fix in rotatesprite!
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rotatesprite_fs(0, -(1<<16), 65536<<3, 0, 0,0,4,10+16+1+((!moreopaquep)*32)+1024); // tile 0: 64x32
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fullscreen_tint_gl(0,0,0, moreopaquep ? 168 : 84);
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}
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else
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#endif
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{
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Bassert(!offscreenrendering);
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