Check constants before THISACTOR in Gv_GetManyVars(). Seems much more likely to be true.

git-svn-id: https://svn.eduke32.com/eduke32@6346 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2017-07-08 19:42:01 +00:00
parent 8be8ae8743
commit 4c981137be

View file

@ -1002,21 +1002,21 @@ void __fastcall Gv_GetManyVars(int const numVars, int32_t * const outBuf)
{
int gameVar = *insptr++;
if (gameVar == g_thisActorVarID)
{
outBuf[j] = vm.spriteNum;
continue;
}
if (gameVar == MAXGAMEVARS)
{
outBuf[j] = *insptr++;
continue;
}
if (gameVar == g_thisActorVarID)
{
outBuf[j] = vm.spriteNum;
continue;
}
int const invertResult = !!(gameVar & (MAXGAMEVARS << 1));
if (gameVar >= g_gameVarCount && invertResult == 0)
if (gameVar >= g_gameVarCount && !invertResult)
{
outBuf[j] = Gv_GetSpecialVarX(gameVar);
continue;