From 4c13f24357039a6e061866f5dcfda3d1912d15be Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 2 Dec 2021 00:01:45 +0100 Subject: [PATCH] - rename FBunch's sectnum because it complicated searching for other stuff. --- source/core/rendering/scene/hw_bunchdrawer.cpp | 4 ++-- source/core/rendering/scene/hw_bunchdrawer.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/source/core/rendering/scene/hw_bunchdrawer.cpp b/source/core/rendering/scene/hw_bunchdrawer.cpp index 468546573..ea79b2b7e 100644 --- a/source/core/rendering/scene/hw_bunchdrawer.cpp +++ b/source/core/rendering/scene/hw_bunchdrawer.cpp @@ -107,7 +107,7 @@ bool BunchDrawer::StartBunch(int sectnum, int linenum, binangle startan, binangl { FBunch* bunch = &Bunches[LastBunch = Bunches.Reserve(1)]; - bunch->sectnum = sectnum; + bunch->sectornum = sectnum; bunch->startline = bunch->endline = linenum; bunch->startangle = startan; bunch->endangle = endan; @@ -311,7 +311,7 @@ void BunchDrawer::ProcessBunch(int bnch) SetupWall.Clock(); HWWall hwwall; - hwwall.Process(di, &wall[ww], §or[bunch->sectnum], wall[ww].nextsector < 0 ? nullptr : §or[wall[ww].nextsector]); + hwwall.Process(di, &wall[ww], §or[bunch->sectornum], wall[ww].nextsector < 0 ? nullptr : §or[wall[ww].nextsector]); rendered_lines++; SetupWall.Unclock(); diff --git a/source/core/rendering/scene/hw_bunchdrawer.h b/source/core/rendering/scene/hw_bunchdrawer.h index 96c481fed..d6622a017 100644 --- a/source/core/rendering/scene/hw_bunchdrawer.h +++ b/source/core/rendering/scene/hw_bunchdrawer.h @@ -8,7 +8,7 @@ class Clipper; struct FBunch { - int sectnum; + int sectornum; int startline; int endline; bool portal;