- hooked up the writable texture types.

This commit is contained in:
Christoph Oelckers 2019-10-15 00:19:31 +02:00
parent 039d948991
commit 4b6f28e7c8
4 changed files with 73 additions and 25 deletions

View file

@ -655,7 +655,7 @@ static FORCE_INLINE int32_t Blrintf(const float x)
#ifdef DEBUGGINGAIDS
# define Bexit(status) do { initprintf("exit(%d) at %s:%d in %s()\n", status, __FILE__, __LINE__, EDUKE32_FUNCTION); exit(status); } while (0)
#else
# define Bexit exit
# define Bexit(a) throw(1)
#endif

View file

@ -571,6 +571,7 @@ int32_t artLoadFiles(const char *filename, int32_t askedsize)
{
TileFiles.LoadArtSet(filename);
#if 1
Bstrncpyz(artfilenameformat, filename, sizeof(artfilenameformat));
Bmemset(&tilesizearray[0], 0, sizeof(vec2_16_t) * MAXTILES);
@ -596,12 +597,24 @@ int32_t artLoadFiles(const char *filename, int32_t askedsize)
artfil = buildvfs_kfd_invalid;
artfilnum = -1;
artfilplc = 0L;
#endif
for (unsigned i = 0; i < MAXTILES; i++)
{
auto tex = TileFiles.tiles[i];
assert(tex);
picanm[i] = tex->PicAnim;
tilesizearray[i] = tex->GetSize();
}
return 0;
}
const uint8_t* tilePtr(int num)
{
auto tex = TileFiles.tiles[num];
assert(tex);
if (tex->Get8BitPixels()) return tex->Get8BitPixels();
return tileptr[num];
}
uint8_t* tileData(int num)
@ -613,9 +626,8 @@ uint8_t* tileData(int num)
void tileMakeWritable(int num)
{
// This won't be so simple anymore with a real texture manager backing this.
tileCache(num);
walock[num] = 255; // disable caching.
tiledata[num] = (uint8_t*)tileptr[num];
tiledata[num] = TileFiles.tileMakeWritable(num);
tilesizearray[num] = TileFiles.tiles[num]->GetSize();
}
//
@ -625,6 +637,8 @@ void tileMakeWritable(int num)
bool tileLoad(int16_t tileNum)
{
if ((unsigned) tileNum >= (unsigned) MAXTILES) return 0;
auto tex = TileFiles.tiles[tileNum]->Get8BitPixels();
if (tex) return true;
int const dasiz = tilesiz[tileNum].x*tilesiz[tileNum].y;
if (dasiz <= 0) return 0;
@ -759,33 +773,19 @@ int32_t tileCRC(int16_t tileNum)
//
uint8_t *tileCreate(int16_t tilenume, int32_t xsiz, int32_t ysiz)
{
if (xsiz <= 0 || ysiz <= 0 || (unsigned) tilenume >= MAXTILES)
if (xsiz <= 0 || ysiz <= 0 || (unsigned)tilenume >= MAXTILES)
return 0;
int const dasiz = xsiz*ysiz;
walock[tilenume] = 255;
intptr_t handle;
cacheAllocateBlock(&handle, dasiz, &walock[tilenume]);
tileptr[tilenume] = tiledata[tilenume] = (uint8_t*)handle;
tileSetSize(tilenume, xsiz, ysiz);
picanm[tilenume] = {};
tiledata[tilenume] = TileFiles.tileCreate(tilenume, xsiz, ysiz);
tilesizearray[tilenume] = TileFiles.tiles[tilenume]->GetSize();
return tiledata[tilenume];
}
void tileSetExternal(int16_t tilenume, int32_t xsiz, int32_t ysiz, uint8_t *data)
{
if (xsiz <= 0 || ysiz <= 0 || (unsigned)tilenume >= MAXTILES)
return;
int const dasiz = xsiz * ysiz;
walock[tilenume] = 255;
tileptr[tilenume] = tiledata[tilenume] = data;
tileSetSize(tilenume, xsiz, ysiz);
picanm[tilenume] = {};
TileFiles.tileSetExternal(tilenume, xsiz, ysiz, data);
tilesizearray[tilenume] = TileFiles.tiles[tilenume]->GetSize();
tiledata[tilenume] = TileFiles.tiles[tilenume]->GetWritableBuffer();
}

View file

@ -326,3 +326,48 @@ FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type)
return replacement;
}
//==========================================================================
//
// Creates a tile for displaying custom content
//
//==========================================================================
uint8_t* BuildFiles::tileCreate(int tilenum, int width, int height)
{
if (width <= 0 || height <= 0) return nullptr;
auto tex = ValidateCustomTile(tilenum, FTexture::Writable);
if (tex == nullptr) return nullptr;
auto wtex = static_cast<FWritableTile*>(tex);
if (!wtex->Resize(width, height)) return nullptr;
return tex->GetWritableBuffer();
}
//==========================================================================
//
// Makes a tile writable - only used for a handful of special cases
// (todo: Investigate how to get rid of this)
//
//==========================================================================
uint8_t * BuildFiles::tileMakeWritable(int num)
{
auto tex = ValidateCustomTile(num, FTexture::Restorable);
return tex ? tex->GetWritableBuffer() : nullptr;
}
//==========================================================================
//
// Sets user content for a tile.
// This must copy the buffer to make sure that the renderer has the data,
// even if processing is deferred.
//
// Only used by the movie players.
//
//==========================================================================
void BuildFiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data)
{
uint8_t* buffer = tileCreate(tilenum, width, height);
if (buffer) memcpy(buffer, data, width * height);
}

View file

@ -511,6 +511,9 @@ struct BuildFiles
void CloseAllMapArt();
void LoadArtSet(const char* filename);
FTexture* ValidateCustomTile(int tilenum, int type);
uint8_t *tileMakeWritable(int num);
uint8_t *tileCreate(int tilenum, int width, int height);
void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
};