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- hooked up the writable texture types.
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parent
039d948991
commit
4b6f28e7c8
4 changed files with 73 additions and 25 deletions
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@ -655,7 +655,7 @@ static FORCE_INLINE int32_t Blrintf(const float x)
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#ifdef DEBUGGINGAIDS
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# define Bexit(status) do { initprintf("exit(%d) at %s:%d in %s()\n", status, __FILE__, __LINE__, EDUKE32_FUNCTION); exit(status); } while (0)
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#else
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# define Bexit exit
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# define Bexit(a) throw(1)
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#endif
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@ -571,6 +571,7 @@ int32_t artLoadFiles(const char *filename, int32_t askedsize)
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{
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TileFiles.LoadArtSet(filename);
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#if 1
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Bstrncpyz(artfilenameformat, filename, sizeof(artfilenameformat));
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Bmemset(&tilesizearray[0], 0, sizeof(vec2_16_t) * MAXTILES);
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@ -596,12 +597,24 @@ int32_t artLoadFiles(const char *filename, int32_t askedsize)
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artfil = buildvfs_kfd_invalid;
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artfilnum = -1;
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artfilplc = 0L;
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#endif
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for (unsigned i = 0; i < MAXTILES; i++)
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{
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auto tex = TileFiles.tiles[i];
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assert(tex);
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picanm[i] = tex->PicAnim;
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tilesizearray[i] = tex->GetSize();
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}
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return 0;
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}
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const uint8_t* tilePtr(int num)
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{
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auto tex = TileFiles.tiles[num];
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assert(tex);
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if (tex->Get8BitPixels()) return tex->Get8BitPixels();
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return tileptr[num];
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}
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uint8_t* tileData(int num)
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@ -613,9 +626,8 @@ uint8_t* tileData(int num)
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void tileMakeWritable(int num)
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{
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// This won't be so simple anymore with a real texture manager backing this.
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tileCache(num);
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walock[num] = 255; // disable caching.
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tiledata[num] = (uint8_t*)tileptr[num];
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tiledata[num] = TileFiles.tileMakeWritable(num);
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tilesizearray[num] = TileFiles.tiles[num]->GetSize();
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}
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//
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@ -625,6 +637,8 @@ void tileMakeWritable(int num)
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bool tileLoad(int16_t tileNum)
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{
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if ((unsigned) tileNum >= (unsigned) MAXTILES) return 0;
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auto tex = TileFiles.tiles[tileNum]->Get8BitPixels();
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if (tex) return true;
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int const dasiz = tilesiz[tileNum].x*tilesiz[tileNum].y;
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if (dasiz <= 0) return 0;
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@ -759,33 +773,19 @@ int32_t tileCRC(int16_t tileNum)
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//
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uint8_t *tileCreate(int16_t tilenume, int32_t xsiz, int32_t ysiz)
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{
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if (xsiz <= 0 || ysiz <= 0 || (unsigned) tilenume >= MAXTILES)
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return 0;
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int const dasiz = xsiz*ysiz;
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walock[tilenume] = 255;
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intptr_t handle;
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cacheAllocateBlock(&handle, dasiz, &walock[tilenume]);
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tileptr[tilenume] = tiledata[tilenume] = (uint8_t*)handle;
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tileSetSize(tilenume, xsiz, ysiz);
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picanm[tilenume] = {};
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if (xsiz <= 0 || ysiz <= 0 || (unsigned)tilenume >= MAXTILES)
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return 0;
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tiledata[tilenume] = TileFiles.tileCreate(tilenume, xsiz, ysiz);
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tilesizearray[tilenume] = TileFiles.tiles[tilenume]->GetSize();
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return tiledata[tilenume];
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}
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void tileSetExternal(int16_t tilenume, int32_t xsiz, int32_t ysiz, uint8_t *data)
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{
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if (xsiz <= 0 || ysiz <= 0 || (unsigned)tilenume >= MAXTILES)
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return;
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int const dasiz = xsiz * ysiz;
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walock[tilenume] = 255;
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tileptr[tilenume] = tiledata[tilenume] = data;
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tileSetSize(tilenume, xsiz, ysiz);
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picanm[tilenume] = {};
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TileFiles.tileSetExternal(tilenume, xsiz, ysiz, data);
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tilesizearray[tilenume] = TileFiles.tiles[tilenume]->GetSize();
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tiledata[tilenume] = TileFiles.tiles[tilenume]->GetWritableBuffer();
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}
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@ -326,3 +326,48 @@ FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type)
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return replacement;
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}
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//==========================================================================
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//
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// Creates a tile for displaying custom content
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//
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//==========================================================================
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uint8_t* BuildFiles::tileCreate(int tilenum, int width, int height)
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{
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if (width <= 0 || height <= 0) return nullptr;
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auto tex = ValidateCustomTile(tilenum, FTexture::Writable);
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if (tex == nullptr) return nullptr;
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auto wtex = static_cast<FWritableTile*>(tex);
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if (!wtex->Resize(width, height)) return nullptr;
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return tex->GetWritableBuffer();
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}
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//==========================================================================
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//
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// Makes a tile writable - only used for a handful of special cases
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// (todo: Investigate how to get rid of this)
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//
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//==========================================================================
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uint8_t * BuildFiles::tileMakeWritable(int num)
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{
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auto tex = ValidateCustomTile(num, FTexture::Restorable);
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return tex ? tex->GetWritableBuffer() : nullptr;
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}
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//==========================================================================
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//
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// Sets user content for a tile.
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// This must copy the buffer to make sure that the renderer has the data,
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// even if processing is deferred.
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//
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// Only used by the movie players.
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//
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//==========================================================================
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void BuildFiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data)
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{
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uint8_t* buffer = tileCreate(tilenum, width, height);
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if (buffer) memcpy(buffer, data, width * height);
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}
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@ -511,6 +511,9 @@ struct BuildFiles
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void CloseAllMapArt();
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void LoadArtSet(const char* filename);
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FTexture* ValidateCustomTile(int tilenum, int type);
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uint8_t *tileMakeWritable(int num);
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uint8_t *tileCreate(int tilenum, int width, int height);
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void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
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};
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