- fixed a few changes constants.

This commit is contained in:
Christoph Oelckers 2020-02-05 18:49:47 +01:00
parent 5f2009eea5
commit 4b0db4893a

View file

@ -431,7 +431,7 @@ void StartSwirly(int nActiveSound)
pASound->snd_volume = nVolume;
if (pASound->snd_channel) soundEngine->StopChannel(pASound->snd_channel);
pASound->snd_channel = soundEngine->StartSound(SOURCE_Swirly, &fakesources[nActiveSound-1], nullptr, CHAN_BODY, 0, StaticSound[kSound67]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
pASound->snd_channel = soundEngine->StartSound(SOURCE_Swirly, &fakesources[nActiveSound-1], nullptr, CHAN_BODY, 0, StaticSound[kSoundMana1]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
}
//==========================================================================
@ -971,17 +971,17 @@ void StopAllSounds(void)
void PlayTitleSound(void)
{
PlayLocalSound(StaticSound[kSound10], 0);
PlayLocalSound(StaticSound[kSoundItemSpecial], 0);
}
void PlayLogoSound(void)
{
PlayLocalSound(StaticSound[kSound28], 7000);
PlayLocalSound(StaticSound[kSoundJonLaugh2], 7000);
}
void PlayGameOverSound(void)
{
PlayLocalSound(StaticSound[kSound28], 0);
PlayLocalSound(StaticSound[kSoundJonLaugh2], 0);
}
END_PS_NS