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Default player color to map defined, fix multiplayer map restart issue
git-svn-id: https://svn.eduke32.com/eduke32@55 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 1 deletions
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@ -231,6 +231,7 @@ void CONFIG_SetDefaults( void )
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ud.drawweapon = 1;
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ud.brightskins = 0;
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ud.democams = 1;
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ud.color = 0;
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ShowOpponentWeapons = 0;
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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@ -356,7 +356,7 @@ void getpackets(void)
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k = j;
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for(i=connecthead;i>=0;i=connectpoint2[i])
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j += playerquitflag[i] + playerquitflag[i];
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j += playerquitflag[i]+1;
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for(i=connecthead;i>=0;i=connectpoint2[i])
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{
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if (playerquitflag[i] == 0) continue;
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