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- InputState::ClearAllInput(): Call resetTurnHeldAmt()
when clearing input.
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@ -43,6 +43,7 @@
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#include "gamestruct.h"
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#include "d_net.h"
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#include "gamestate.h"
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#include "gameinput.h"
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static int WeaponToSend = 0;
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ESyncBits ActionsToSend = 0;
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@ -125,6 +126,7 @@ void InputState::ClearAllInput()
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crouch_toggle = false;
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buttonMap.ResetButtonStates(); // this is important. If all input is cleared, the buttons must be cleared as well.
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gi->clearlocalinputstate(); // also clear game local input state.
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resetTurnHeldAmt();
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}
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