From 4a6f9f316a6187e178dfa398fd4dfa8742aabf9e Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 20 Aug 2022 17:55:03 +0200 Subject: [PATCH] - one assignment --- source/games/sw/src/weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index be795b01b..bdf4a65be 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -16957,7 +16957,7 @@ bool SpriteWarpToSurface(DSWActor* actor) ChangeActorSect(actor, over); } - actor->set_int_z(overActor->sector()->int_floorz() - Z(2)); + actor->spr.pos.Z = overActor->sector()->floorz - 2; // set z range and wade depth so we know how high to set view DoActorZrange(actor);