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Build fix
git-svn-id: https://svn.eduke32.com/eduke32@6386 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -499,7 +499,7 @@ void A_Fall(int const spriteNum)
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}
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}
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int G_GetAngleDelta(int currAngle, int newAngle)
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int32_t __fastcall G_GetAngleDelta(int32_t currAngle, int32_t newAngle)
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{
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currAngle &= 2047;
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newAngle &= 2047;
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@ -51,7 +51,7 @@ void A_Execute(int spriteNum, int playerNum, int playerDist);
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void A_Fall(int const spriteNum);
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int32_t A_GetFurthestAngle(int const spriteNum, int const angDiv);
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void A_GetZLimits(int const spriteNum);
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int G_GetAngleDelta(int a, int na);
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int32_t __fastcall G_GetAngleDelta(int32_t currAngle, int32_t newAngle);
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void G_RestoreMapState();
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void G_SaveMapState();
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