From 48cadbd392954033c7bc06fb52fab814c7144f9a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 26 Sep 2022 23:26:46 +0200 Subject: [PATCH] remaining floatification on aiLookForTarget --- source/games/blood/src/ai.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/source/games/blood/src/ai.cpp b/source/games/blood/src/ai.cpp index 375d15d69..c0ac85be9 100644 --- a/source/games/blood/src/ai.cpp +++ b/source/games/blood/src/ai.cpp @@ -1547,20 +1547,20 @@ void aiLookForTarget(DBloodActor* actor) auto dvec = ppos - actor->spr.pos.XY(); auto pSector = pPlayer->actor->sector(); - int nDist = approxDist(dvec); - if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) + double nDist = dvec.Length(); + if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist()) continue; double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE; if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector())) continue; - int nDeltaAngle = getincangle(actor->int_ang(), getangle(dvec)); - if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery) + DAngle nDeltaAngle = absangle(actor->spr.angle, VecToAngle(dvec)); + if (nDist < pDudeInfo->SeeDist() && nDeltaAngle <= pDudeInfo->Periphery()) { aiSetTarget(actor, pPlayer->actor); aiActivateDude(actor); return; } - else if (nDist < pDudeInfo->hearDist) + else if (nDist < pDudeInfo->Heardist()) { aiSetTarget(actor, ppos); aiActivateDude(actor);