mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
- hitscan call in operatetripbomb
This commit is contained in:
parent
89cb29292c
commit
47dc2e6b1f
2 changed files with 1 additions and 8 deletions
|
@ -2052,7 +2052,7 @@ int operateTripbomb(int snum)
|
|||
auto p = &ps[snum];
|
||||
HitInfo hit{};
|
||||
|
||||
hitscan(p->player_int_pos(), p->cursector, { int(p->angle.ang.Cos() * (1 << 14)), int(p->angle.ang.Sin() * (1 << 14)), -p->horizon.sum().asq16() >> 11 }, hit, CLIPMASK1);
|
||||
hitscan(p->pos, p->cursector, DVector3(p->angle.ang.ToVector() * 1024, -p->horizon.sum().asbuildf() * 0.125), hit, CLIPMASK1);
|
||||
|
||||
if (hit.hitSector == nullptr || hit.actor())
|
||||
return 0;
|
||||
|
|
|
@ -535,7 +535,6 @@ void resetpspritevars(int g)
|
|||
{
|
||||
int i, j;
|
||||
int circ;
|
||||
int firstx, firsty;
|
||||
int aimmode[MAXPLAYERS];
|
||||
STATUSBARTYPE tsbar[MAXPLAYERS];
|
||||
|
||||
|
@ -607,12 +606,6 @@ void resetpspritevars(int g)
|
|||
if (numplayersprites == MAXPLAYERS)
|
||||
I_Error("Too many player sprites (max 16.)");
|
||||
|
||||
if (numplayersprites == 0)
|
||||
{
|
||||
firstx = ps[0].player_int_pos().X;
|
||||
firsty = ps[0].player_int_pos().Y;
|
||||
}
|
||||
|
||||
po[numplayersprites].opos = act->spr.pos;
|
||||
po[numplayersprites].oa = act->int_ang();
|
||||
po[numplayersprites].os = act->sector();
|
||||
|
|
Loading…
Reference in a new issue