diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index 1fb76d43b..03c8c8c2a 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -15834,7 +15834,7 @@ int InitTurretRocket(DSWActor* actor, PLAYER* pp) actorNew->user.Flags2 |= (SPR2_SO_MISSILE); actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER); - actorNew->vel.Z = pp->horizon.horiz.Tan() * actorNew->vel.X; + setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, pp->horizon.horiz, actorNew->vel.X); WeaponAutoAim(actor, actorNew, DAngle22_5 / 2, false); // a bit of randomness