- converted FuncLavaDude(Limb) into classes

This commit is contained in:
Christoph Oelckers 2021-10-15 21:25:17 +02:00
parent e73725a40e
commit 45e7b7c4d5
2 changed files with 333 additions and 321 deletions

View file

@ -479,6 +479,19 @@ struct AIGrenade : public ExhumedAI
void RadialDamage(RunListEvent* ev) override;
};
struct AILavaDude : public ExhumedAI
{
void Tick(RunListEvent* ev) override;
void Damage(RunListEvent* ev) override;
void Draw(RunListEvent* ev) override;
};
struct AILavaDudeLimb : public ExhumedAI
{
void Tick(RunListEvent* ev) override;
void Draw(RunListEvent* ev) override;
};
void runlist_DispatchEvent(ExhumedAI* ai, int nObject, int nMessage, int nDamage, int nRun);

View file

@ -113,46 +113,44 @@ int BuildLavaLimb(int nSprite, int edx, int ebx)
return nLimbSprite;
}
void FuncLavaLimb(int nObject, int nMessage, int, int nRun)
void AILavaDudeLimb::Tick(RunListEvent* ev)
{
short nSprite = RunData[nRun].nVal;
short nSprite = RunData[ev->nRun].nVal;
assert(nSprite >= 0 && nSprite < kMaxSprites);
auto pSprite = &sprite[nSprite];
auto pSprite = &sprite[nSprite];
switch (nMessage)
pSprite->shade += 3;
int nRet = movesprite(nSprite, pSprite->xvel << 12, pSprite->yvel << 12, pSprite->zvel, 2560, -2560, CLIPMASK1);
if (nRet || pSprite->shade > 100)
{
case 0x20000:
{
pSprite->shade += 3;
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->zvel = 0;
int nRet = movesprite(nSprite, pSprite->xvel << 12, pSprite->yvel << 12, pSprite->zvel, 2560, -2560, CLIPMASK1);
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(pSprite->hitag);
if (nRet || pSprite->shade > 100)
{
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->zvel = 0;
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(pSprite->hitag);
mydeletesprite(nSprite);
}
break;
}
case 0x90000:
{
seq_PlotSequence(nObject, (SeqOffsets[kSeqLavag] + 30) + pSprite->picnum, 0, 1);
break;
}
default:
return;
mydeletesprite(nSprite);
}
}
void AILavaDudeLimb::Draw(RunListEvent* ev)
{
short nSprite = RunData[ev->nRun].nVal;
assert(nSprite >= 0 && nSprite < kMaxSprites);
auto pSprite = &sprite[nSprite];
seq_PlotSequence(ev->nIndex, (SeqOffsets[kSeqLavag] + 30) + pSprite->picnum, 0, 1);
}
void FuncLavaLimb(int nObject, int nMessage, int nDamage, int nRun)
{
AILavaDudeLimb ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
void BuildLava(short nSprite, int x, int y, int, short nSector, short nAngle, int nChannel)
{
auto nLava = LavaList.Reserve(1);
@ -211,311 +209,312 @@ void BuildLava(short nSprite, int x, int y, int, short nSector, short nAngle, in
nCreaturesTotal++;
}
void FuncLava(int nObject, int nMessage, int nDamage, int nRun)
void AILavaDude::Draw(RunListEvent* ev)
{
unsigned nLava = RunData[nRun].nVal;
unsigned nLava = RunData[ev->nRun].nVal;
assert(nLava < LavaList.Size());
short nAction = LavaList[nLava].nAction;
short nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
seq_PlotSequence(ev->nIndex, nSeq, LavaList[nLava].nFrame, LavadudeSeq[nAction].b);
ev->pTSprite->owner = -1;
return;
}
void AILavaDude::Damage(RunListEvent* ev)
{
unsigned nLava = RunData[ev->nRun].nVal;
assert(nLava < LavaList.Size());
short nAction = LavaList[nLava].nAction;
short nSprite = LavaList[nLava].nSprite;
auto pSprite = &sprite[nSprite];
switch (nMessage)
if (!ev->nDamage)
{
default:
return;
}
LavaList[nLava].nHealth -= dmgAdjust(ev->nDamage, 3);
if (LavaList[nLava].nHealth <= 0)
{
LavaList[nLava].nHealth = 0;
LavaList[nLava].nAction = 5;
LavaList[nLava].nFrame = 0;
nCreaturesKilled++;
pSprite->cstat &= 0xFEFE;
}
else
{
short nTarget = ev->nIndex;
if (nTarget >= 0)
{
Printf("unknown msg %d for Lava\n", nMessage);
return;
if (sprite[nTarget].statnum < 199)
{
LavaList[nLava].nTarget = nTarget;
}
}
case 0x90000:
if (nAction == 3)
{
seq_PlotSequence(nObject, nSeq, LavaList[nLava].nFrame, LavadudeSeq[nAction].b);
mytsprite[nObject].owner = -1;
return;
if (!RandomSize(2))
{
LavaList[nLava].nAction = 4;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0;
}
}
case 0xA0000:
{
return;
}
case 0x80000:
{
if (!nDamage) {
return;
}
LavaList[nLava].nHealth -= dmgAdjust(nDamage, 3);
if (LavaList[nLava].nHealth <= 0)
{
LavaList[nLava].nHealth = 0;
LavaList[nLava].nAction = 5;
LavaList[nLava].nFrame = 0;
nCreaturesKilled++;
pSprite->cstat &= 0xFEFE;
}
else
{
short nTarget = nObject;
if (nTarget >= 0)
{
if (sprite[nTarget].statnum < 199)
{
LavaList[nLava].nTarget = nTarget;
}
}
if (nAction == 3)
{
if (!RandomSize(2))
{
LavaList[nLava].nAction = 4;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0;
}
}
BuildLavaLimb(nSprite, totalmoves, 64000);
}
return;
}
case 0x20000:
{
pSprite->picnum = seq_GetSeqPicnum2(nSeq, LavaList[nLava].nFrame);
int var_38 = LavaList[nLava].nFrame;
short nFlag = FrameFlag[SeqBase[nSeq] + var_38];
int var_1C;
if (nAction)
{
seq_MoveSequence(nSprite, nSeq, var_38);
LavaList[nLava].nFrame++;
if (LavaList[nLava].nFrame >= SeqSize[nSeq])
{
var_1C = 1;
LavaList[nLava].nFrame = 0;
}
else
{
var_1C = 0;
}
}
short nTarget = LavaList[nLava].nTarget;
if (nTarget >= 0 && nAction < 4)
{
if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum >= 1024)
{
nTarget = -1;
LavaList[nLava].nTarget = -1;
}
}
switch (nAction)
{
case 0:
{
if ((nLava & 0x1F) == (totalmoves & 0x1F))
{
if (nTarget < 0)
{
nTarget = FindPlayer(nSprite, 76800);
}
PlotCourseToSprite(nSprite, nTarget);
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
if (nTarget >= 0 && !RandomSize(1))
{
LavaList[nLava].nTarget = nTarget;
LavaList[nLava].nAction = 2;
pSprite->cstat = 0x101;
LavaList[nLava].nFrame = 0;
break;
}
}
int x = pSprite->x;
int y = pSprite->y;
int z = pSprite->z;
short nSector = pSprite->sectnum;
int nVal = movesprite(nSprite, pSprite->xvel << 8, pSprite->yvel << 8, 0, 0, 0, CLIPMASK0);
if (nSector != pSprite->sectnum)
{
changespritesect(nSprite, nSector);
pSprite->x = x;
pSprite->y = y;
pSprite->z = z;
pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
break;
}
if (!nVal) {
break;
}
if ((nVal & 0xC000) == 0x8000)
{
pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
break;
}
else if ((nVal & 0xC000) == 0xC000)
{
if ((nVal & 0x3FFF) == nTarget)
{
int nAng = getangle(sprite[nTarget].x - pSprite->x, sprite[nTarget].y - pSprite->y);
if (AngleDiff(pSprite->ang, nAng) < 64)
{
LavaList[nLava].nAction = 2;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0x101;
break;
}
}
}
break;
}
case 1:
case 6:
{
break;
}
case 2:
{
if (var_1C)
{
LavaList[nLava].nAction = 3;
LavaList[nLava].nFrame = 0;
PlotCourseToSprite(nSprite, nTarget);
pSprite->cstat |= 0x101;
}
break;
}
case 3:
{
if ((nFlag & 0x80) && nTarget > -1)
{
int nHeight = GetSpriteHeight(nSprite);
GetUpAngle(nSprite, -64000, nTarget, (-(nHeight >> 1)));
BuildBullet(nSprite, 10, bcos(pSprite->ang, 8), bsin(pSprite->ang, 8), -1, pSprite->ang, nTarget + 10000, 1);
}
else if (var_1C)
{
PlotCourseToSprite(nSprite, nTarget);
LavaList[nLava].nAction = 7;
LavaList[nLava].nFrame = 0;
}
break;
}
case 4:
{
if (var_1C)
{
LavaList[nLava].nAction = 7;
pSprite->cstat &= 0xFEFE;
}
break;
}
case 5:
{
if (nFlag & 0x40)
{
int nLimbSprite = BuildLavaLimb(nSprite, LavaList[nLava].nFrame, 64000);
D3PlayFX(StaticSound[kSound26], nLimbSprite);
}
if (LavaList[nLava].nFrame)
{
if (nFlag & 0x80)
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 64000);
ecx++;
}
while (ecx < 20);
runlist_ChangeChannel(LavaList[nLava].nIndex, 1);
}
}
else
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 256);
ecx++;
}
while (ecx < 30);
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(LavaList[nLava].nRun);
mydeletesprite(nSprite);
}
break;
}
case 7:
{
if (var_1C)
{
LavaList[nLava].nAction = 8;
LavaList[nLava].nFrame = 0;
}
break;
}
case 8:
{
if (var_1C)
{
LavaList[nLava].nAction = 0;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0x8000;
}
break;
}
}
// loc_31521:
pSprite->pal = 1;
}
BuildLavaLimb(nSprite, totalmoves, 64000);
}
}
void AILavaDude::Tick(RunListEvent* ev)
{
unsigned nLava = RunData[ev->nRun].nVal;
assert(nLava < LavaList.Size());
short nAction = LavaList[nLava].nAction;
short nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
short nSprite = LavaList[nLava].nSprite;
auto pSprite = &sprite[nSprite];
pSprite->picnum = seq_GetSeqPicnum2(nSeq, LavaList[nLava].nFrame);
int var_38 = LavaList[nLava].nFrame;
short nFlag = FrameFlag[SeqBase[nSeq] + var_38];
int var_1C;
if (nAction)
{
seq_MoveSequence(nSprite, nSeq, var_38);
LavaList[nLava].nFrame++;
if (LavaList[nLava].nFrame >= SeqSize[nSeq])
{
var_1C = 1;
LavaList[nLava].nFrame = 0;
}
else
{
var_1C = 0;
}
}
short nTarget = LavaList[nLava].nTarget;
if (nTarget >= 0 && nAction < 4)
{
if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum >= 1024)
{
nTarget = -1;
LavaList[nLava].nTarget = -1;
}
}
switch (nAction)
{
case 0:
{
if ((nLava & 0x1F) == (totalmoves & 0x1F))
{
if (nTarget < 0)
{
nTarget = FindPlayer(nSprite, 76800);
}
PlotCourseToSprite(nSprite, nTarget);
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
if (nTarget >= 0 && !RandomSize(1))
{
LavaList[nLava].nTarget = nTarget;
LavaList[nLava].nAction = 2;
pSprite->cstat = 0x101;
LavaList[nLava].nFrame = 0;
break;
}
}
int x = pSprite->x;
int y = pSprite->y;
int z = pSprite->z;
short nSector = pSprite->sectnum;
int nVal = movesprite(nSprite, pSprite->xvel << 8, pSprite->yvel << 8, 0, 0, 0, CLIPMASK0);
if (nSector != pSprite->sectnum)
{
changespritesect(nSprite, nSector);
pSprite->x = x;
pSprite->y = y;
pSprite->z = z;
pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
break;
}
if (!nVal) {
break;
}
if ((nVal & 0xC000) == 0x8000)
{
pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
break;
}
else if ((nVal & 0xC000) == 0xC000)
{
if ((nVal & 0x3FFF) == nTarget)
{
int nAng = getangle(sprite[nTarget].x - pSprite->x, sprite[nTarget].y - pSprite->y);
if (AngleDiff(pSprite->ang, nAng) < 64)
{
LavaList[nLava].nAction = 2;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0x101;
break;
}
}
}
break;
}
case 1:
case 6:
{
break;
}
case 2:
{
if (var_1C)
{
LavaList[nLava].nAction = 3;
LavaList[nLava].nFrame = 0;
PlotCourseToSprite(nSprite, nTarget);
pSprite->cstat |= 0x101;
}
break;
}
case 3:
{
if ((nFlag & 0x80) && nTarget > -1)
{
int nHeight = GetSpriteHeight(nSprite);
GetUpAngle(nSprite, -64000, nTarget, (-(nHeight >> 1)));
BuildBullet(nSprite, 10, bcos(pSprite->ang, 8), bsin(pSprite->ang, 8), -1, pSprite->ang, nTarget + 10000, 1);
}
else if (var_1C)
{
PlotCourseToSprite(nSprite, nTarget);
LavaList[nLava].nAction = 7;
LavaList[nLava].nFrame = 0;
}
break;
}
case 4:
{
if (var_1C)
{
LavaList[nLava].nAction = 7;
pSprite->cstat &= 0xFEFE;
}
break;
}
case 5:
{
if (nFlag & 0x40)
{
int nLimbSprite = BuildLavaLimb(nSprite, LavaList[nLava].nFrame, 64000);
D3PlayFX(StaticSound[kSound26], nLimbSprite);
}
if (LavaList[nLava].nFrame)
{
if (nFlag & 0x80)
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 64000);
ecx++;
} while (ecx < 20);
runlist_ChangeChannel(LavaList[nLava].nIndex, 1);
}
}
else
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 256);
ecx++;
} while (ecx < 30);
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(LavaList[nLava].nRun);
mydeletesprite(nSprite);
}
break;
}
case 7:
{
if (var_1C)
{
LavaList[nLava].nAction = 8;
LavaList[nLava].nFrame = 0;
}
break;
}
case 8:
{
if (var_1C)
{
LavaList[nLava].nAction = 0;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0x8000;
}
break;
}
}
// loc_31521:
pSprite->pal = 1;
}
void FuncLava(int nObject, int nMessage, int nDamage, int nRun)
{
AILavaDude ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
END_PS_NS