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SW: Make game compile after upstream backports.
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parent
0ab81904c2
commit
45cc95401f
7 changed files with 17 additions and 5 deletions
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@ -26,6 +26,7 @@ set( PCH_SOURCES
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src/hornet.cpp
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src/interp.cpp
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src/interpsh.cpp
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src/interpso.cpp
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src/inv.cpp
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#src/jbhlp.cpp
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src/jplayer.cpp
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@ -36,6 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#pragma warning(disable:4101) // there's too many of these... :(
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#endif
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#include "build.h"
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#include "compat.h"
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#include "baselayer.h"
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#include "mmulti.h"
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@ -24,6 +24,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "pragmas.h"
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@ -31,6 +33,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "interp.h"
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#include "interpso.h"
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BEGIN_SW_NS
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#define SO_MAXINTERPOLATIONS MAXINTERPOLATIONS
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static struct so_interp
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@ -304,13 +308,13 @@ SWBOOL so_writeinterpolations(MFILE_WRITE fil)
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{
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int32_t i;
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SECTOR_OBJECTp sop;
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const so_interp *interp;
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so_interp *interp;
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SWBOOL saveisshot = FALSE;
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for (sop = SectorObject, interp = so_interpdata;
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sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
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{
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const so_interp::interp_data *data = interp->data;
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so_interp::interp_data *data = interp->data;
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MWRITE(&interp->numinterpolations,sizeof(interp->numinterpolations),1,fil);
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for (i = 0; i < interp->numinterpolations; i++, data++)
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{
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@ -349,3 +353,5 @@ SWBOOL so_readinterpolations(MFILE_READ fil)
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}
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return saveisshot;
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}
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END_SW_NS
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@ -29,6 +29,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "mfile.h"
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BEGIN_SW_NS
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extern int32_t so_numinterpolations;
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void so_addinterpolation(SECTOR_OBJECTp sop);
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@ -42,4 +44,6 @@ void so_restoreinterpolations(void);
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SWBOOL so_writeinterpolations(MFILE_WRITE fil);
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SWBOOL so_readinterpolations(MFILE_READ fil);
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END_SW_NS
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#endif
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@ -335,7 +335,7 @@ void JS_InitMirrors(void)
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{
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if (mirrorcnt >= MAXMIRRORS)
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{
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buildprintf("MAXMIRRORS reached! Skipping mirror wall[%d]\n", i);
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Printf("MAXMIRRORS reached! Skipping mirror wall[%d]\n", i);
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wall[i].overpicnum = sector[s].ceilingpicnum;
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continue;
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}
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@ -47,7 +47,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "reserve.h"
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//#define FILE_TYPE 1
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#include "mfile.h"
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#include "weapon.h"
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#include "cache.h"
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@ -1002,7 +1001,7 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
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// SO interpolations
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saveisshot |= so_readinterpolations(fil);
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if (saveisshot) { MCLOSE_READ(fil); return -1; }
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if (saveisshot) { MCLOSE_READ(fil); return false; }
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// parental lock
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for (i = 0; i < (int)SIZ(otlist); i++)
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@ -25,6 +25,7 @@
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#include "compat.h"
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#include "tarray.h"
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#include "debugbreak.h"
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BEGIN_SW_NS
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#include "saveable.h"
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