mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
SW: Make game compile after upstream backports.
This commit is contained in:
parent
0ab81904c2
commit
45cc95401f
7 changed files with 17 additions and 5 deletions
|
@ -26,6 +26,7 @@ set( PCH_SOURCES
|
||||||
src/hornet.cpp
|
src/hornet.cpp
|
||||||
src/interp.cpp
|
src/interp.cpp
|
||||||
src/interpsh.cpp
|
src/interpsh.cpp
|
||||||
|
src/interpso.cpp
|
||||||
src/inv.cpp
|
src/inv.cpp
|
||||||
#src/jbhlp.cpp
|
#src/jbhlp.cpp
|
||||||
src/jplayer.cpp
|
src/jplayer.cpp
|
||||||
|
|
|
@ -36,6 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#pragma warning(disable:4101) // there's too many of these... :(
|
#pragma warning(disable:4101) // there's too many of these... :(
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "build.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "baselayer.h"
|
#include "baselayer.h"
|
||||||
#include "mmulti.h"
|
#include "mmulti.h"
|
||||||
|
|
|
@ -24,6 +24,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "ns.h"
|
||||||
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "pragmas.h"
|
#include "pragmas.h"
|
||||||
|
|
||||||
|
@ -31,6 +33,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "interp.h"
|
#include "interp.h"
|
||||||
#include "interpso.h"
|
#include "interpso.h"
|
||||||
|
|
||||||
|
BEGIN_SW_NS
|
||||||
|
|
||||||
#define SO_MAXINTERPOLATIONS MAXINTERPOLATIONS
|
#define SO_MAXINTERPOLATIONS MAXINTERPOLATIONS
|
||||||
|
|
||||||
static struct so_interp
|
static struct so_interp
|
||||||
|
@ -304,13 +308,13 @@ SWBOOL so_writeinterpolations(MFILE_WRITE fil)
|
||||||
{
|
{
|
||||||
int32_t i;
|
int32_t i;
|
||||||
SECTOR_OBJECTp sop;
|
SECTOR_OBJECTp sop;
|
||||||
const so_interp *interp;
|
so_interp *interp;
|
||||||
SWBOOL saveisshot = FALSE;
|
SWBOOL saveisshot = FALSE;
|
||||||
|
|
||||||
for (sop = SectorObject, interp = so_interpdata;
|
for (sop = SectorObject, interp = so_interpdata;
|
||||||
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
|
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
|
||||||
{
|
{
|
||||||
const so_interp::interp_data *data = interp->data;
|
so_interp::interp_data *data = interp->data;
|
||||||
MWRITE(&interp->numinterpolations,sizeof(interp->numinterpolations),1,fil);
|
MWRITE(&interp->numinterpolations,sizeof(interp->numinterpolations),1,fil);
|
||||||
for (i = 0; i < interp->numinterpolations; i++, data++)
|
for (i = 0; i < interp->numinterpolations; i++, data++)
|
||||||
{
|
{
|
||||||
|
@ -349,3 +353,5 @@ SWBOOL so_readinterpolations(MFILE_READ fil)
|
||||||
}
|
}
|
||||||
return saveisshot;
|
return saveisshot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
END_SW_NS
|
||||||
|
|
|
@ -29,6 +29,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
|
|
||||||
#include "mfile.h"
|
#include "mfile.h"
|
||||||
|
|
||||||
|
BEGIN_SW_NS
|
||||||
|
|
||||||
extern int32_t so_numinterpolations;
|
extern int32_t so_numinterpolations;
|
||||||
|
|
||||||
void so_addinterpolation(SECTOR_OBJECTp sop);
|
void so_addinterpolation(SECTOR_OBJECTp sop);
|
||||||
|
@ -42,4 +44,6 @@ void so_restoreinterpolations(void);
|
||||||
SWBOOL so_writeinterpolations(MFILE_WRITE fil);
|
SWBOOL so_writeinterpolations(MFILE_WRITE fil);
|
||||||
SWBOOL so_readinterpolations(MFILE_READ fil);
|
SWBOOL so_readinterpolations(MFILE_READ fil);
|
||||||
|
|
||||||
|
END_SW_NS
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -335,7 +335,7 @@ void JS_InitMirrors(void)
|
||||||
{
|
{
|
||||||
if (mirrorcnt >= MAXMIRRORS)
|
if (mirrorcnt >= MAXMIRRORS)
|
||||||
{
|
{
|
||||||
buildprintf("MAXMIRRORS reached! Skipping mirror wall[%d]\n", i);
|
Printf("MAXMIRRORS reached! Skipping mirror wall[%d]\n", i);
|
||||||
wall[i].overpicnum = sector[s].ceilingpicnum;
|
wall[i].overpicnum = sector[s].ceilingpicnum;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -47,7 +47,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "reserve.h"
|
#include "reserve.h"
|
||||||
|
|
||||||
//#define FILE_TYPE 1
|
//#define FILE_TYPE 1
|
||||||
#include "mfile.h"
|
|
||||||
|
|
||||||
#include "weapon.h"
|
#include "weapon.h"
|
||||||
#include "cache.h"
|
#include "cache.h"
|
||||||
|
@ -1002,7 +1001,7 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
|
||||||
|
|
||||||
// SO interpolations
|
// SO interpolations
|
||||||
saveisshot |= so_readinterpolations(fil);
|
saveisshot |= so_readinterpolations(fil);
|
||||||
if (saveisshot) { MCLOSE_READ(fil); return -1; }
|
if (saveisshot) { MCLOSE_READ(fil); return false; }
|
||||||
|
|
||||||
// parental lock
|
// parental lock
|
||||||
for (i = 0; i < (int)SIZ(otlist); i++)
|
for (i = 0; i < (int)SIZ(otlist); i++)
|
||||||
|
|
|
@ -25,6 +25,7 @@
|
||||||
|
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "tarray.h"
|
#include "tarray.h"
|
||||||
|
#include "debugbreak.h"
|
||||||
BEGIN_SW_NS
|
BEGIN_SW_NS
|
||||||
|
|
||||||
#include "saveable.h"
|
#include "saveable.h"
|
||||||
|
|
Loading…
Reference in a new issue