diff --git a/polymer/eduke32/build/src/polymer.c b/polymer/eduke32/build/src/polymer.c index 1786bf61a..d2567d98c 100644 --- a/polymer/eduke32/build/src/polymer.c +++ b/polymer/eduke32/build/src/polymer.c @@ -1075,6 +1075,8 @@ void polymer_drawmasks(void) // polymer_drawsprite(spritesortcnt); // } + bglEnable(GL_CULL_FACE); + if (cursectormaskcount) { // We (kind of) queue sector masks near to far, so drawing them in reverse // order is the sane approach here. Of course impossible cases will arise. @@ -1093,6 +1095,8 @@ void polymer_drawmasks(void) cursectormasks = NULL; } + bglDisable(GL_CULL_FACE); + // bglDisable(GL_POLYGON_OFFSET_FILL); bglDisable(GL_BLEND); bglDisable(GL_ALPHA_TEST);