mirror of
https://github.com/DrBeef/Raze.git
synced 2025-02-20 18:52:43 +00:00
- SW: Add some nullptr checks to some inlines to prevent noclip crashes.
This commit is contained in:
parent
3b099e09cd
commit
4562a0ca97
1 changed files with 3 additions and 3 deletions
|
@ -1893,17 +1893,17 @@ int SpawnBlood(DSWActor* actor, DSWActor* weapActor, short hit_ang, int hit_x, i
|
|||
|
||||
inline bool FAF_ConnectCeiling(sectortype* sect)
|
||||
{
|
||||
return (sect->ceilingpicnum == FAF_MIRROR_PIC);
|
||||
return (sect && sect->ceilingpicnum == FAF_MIRROR_PIC);
|
||||
}
|
||||
|
||||
inline bool FAF_ConnectFloor(sectortype* sect)
|
||||
{
|
||||
return (sect->floorpicnum == FAF_MIRROR_PIC);
|
||||
return (sect && sect->floorpicnum == FAF_MIRROR_PIC);
|
||||
}
|
||||
|
||||
inline bool FAF_ConnectArea(sectortype* sect)
|
||||
{
|
||||
return (FAF_ConnectCeiling(sect) || FAF_ConnectFloor(sect));
|
||||
return sect && (FAF_ConnectCeiling(sect) || FAF_ConnectFloor(sect));
|
||||
}
|
||||
|
||||
bool PlayerCeilingHit(PLAYERp pp, int zlimit);
|
||||
|
|
Loading…
Reference in a new issue