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https://github.com/DrBeef/Raze.git
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- more SW cleanup, removed two more files.
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parent
bb6972abb4
commit
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5 changed files with 50 additions and 171 deletions
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@ -9,8 +9,6 @@ set( PCH_SOURCES
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src/cache.cpp
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src/cheats.cpp
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src/colormap.cpp
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src/config.cpp
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src/console.cpp
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src/coolg.cpp
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src/coolie.cpp
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src/copysect.cpp
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@ -1,66 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "baselayer.h"
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#include "gamecvars.h"
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#include "settings.h"
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#include "mytypes.h"
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#include "gamedefs.h"
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#include "gamecontrol.h"
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#include "sounds.h"
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#include "baselayer.h"
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BEGIN_SW_NS
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//
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// Comm variables
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//
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int32_t NumberPlayers,CommPort,PortSpeed,IrqNumber,UartAddress;
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/*
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===================
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=
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= CONFIG_ReadSetup
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=
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===================
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*/
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int32_t CONFIG_ReadSetup(void)
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{
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memcpy(&gs, &gs_defaults, sizeof(gs));
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return 0;
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}
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END_SW_NS
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@ -1,102 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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// CONSOLE.C
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// Handles all argument storing and user console variable modifications.
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// Copyright (c) 1996 by Jim Norwood
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#include "ns.h"
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#include "build.h"
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#include "mytypes.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "tags.h"
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#include "player.h"
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#include "lists.h"
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#include "quake.h"
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#include "gamecontrol.h"
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#include "menus.h"
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#include "network.h"
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#include "pal.h"
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#include "weapon.h"
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#include "misc.h"
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#include "jsector.h"
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BEGIN_SW_NS
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void CON_Bunny(void)
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{
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PLAYERp pp = Player + myconnectindex;
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if (CommEnabled)
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return;
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pp->BunnyMode = !pp->BunnyMode;
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if (pp->BunnyMode)
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PutStringInfo(pp,"Bunny rockets enabled!");
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else
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PutStringInfo(pp,"Bunny rockets disabled!");
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}
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void CON_ShowMirror(void)
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{
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char base[80];
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int16_t op1=0;
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// Format: showmirror [SpriteNum]
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if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
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{
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strcpy(MessageInputString,"help showmirror");
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return;
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}
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if (op1 < 0 || op1 > 9)
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{
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Printf("Mirror number is out of range!");
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return;
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}
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Printf("camera is the ST1 sprite used as the view spot");
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Printf("camspite is the SpriteNum of the drawtotile tile in editart");
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Printf("camspic is the tile number of the drawtotile in editart");
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Printf("iscamera is whether or not this mirror is a camera type");
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Printf(" ");
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Printf("mirror[%d].mirrorwall = %d",op1,mirror[op1].mirrorwall);
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Printf("mirror[%d].mirrorsector = %d",op1,mirror[op1].mirrorsector);
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Printf("mirror[%d].camera = %d",op1,mirror[op1].camera);
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Printf("mirror[%d].camsprite = %d",op1,mirror[op1].camsprite);
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Printf("mirror[%d].campic = %d",op1,mirror[op1].campic);
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Printf("mirror[%d].iscamera = %d",op1,mirror[op1].ismagic);
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}
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END_SW_NS
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@ -2477,7 +2477,7 @@ int32_t GameInterface::app_main()
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automapping = 1;
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BorderAdjust = true;
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CONFIG_ReadSetup();
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gs = gs_defaults;
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hud_size.Callback();
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@ -45,6 +45,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "demo.h" // g_firstDemoFile[]
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#include "menus.h"
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#include "mapinfo.h"
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#include "jsector.h"
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BEGIN_SW_NS
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@ -174,11 +175,59 @@ static int osdcmd_warptocoords(CCmdFuncPtr parm)
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return CCMD_OK;
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}
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static int osdcmd_bunny(CCmdFuncPtr parm)
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{
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PLAYERp pp = Player + myconnectindex;
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if (CommEnabled)
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return CCMD_OK;
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pp->BunnyMode = !pp->BunnyMode;
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if (pp->BunnyMode)
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PutStringInfo(pp, "Bunny rockets enabled!");
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else
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PutStringInfo(pp, "Bunny rockets disabled!");
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return CCMD_OK;
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}
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static int osdcmd_mirror(CCmdFuncPtr parm)
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{
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char base[80];
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int16_t op1 = 0;
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if (parm->numparms < 1)
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{
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return CCMD_SHOWHELP;
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}
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if (op1 < 0 || op1 > 9)
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{
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Printf("Mirror number is out of range!");
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return CCMD_OK;
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}
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Printf("camera is the ST1 sprite used as the view spot");
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Printf("camspite is the SpriteNum of the drawtotile tile in editart");
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Printf("camspic is the tile number of the drawtotile in editart");
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Printf("iscamera is whether or not this mirror is a camera type");
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Printf(" ");
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Printf("mirror[%d].mirrorwall = %d", op1, mirror[op1].mirrorwall);
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Printf("mirror[%d].mirrorsector = %d", op1, mirror[op1].mirrorsector);
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Printf("mirror[%d].camera = %d", op1, mirror[op1].camera);
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Printf("mirror[%d].camsprite = %d", op1, mirror[op1].camsprite);
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Printf("mirror[%d].campic = %d", op1, mirror[op1].campic);
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Printf("mirror[%d].iscamera = %d", op1, mirror[op1].ismagic);
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return CCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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C_RegisterFunction("bunny", "bunny: toggles bunny rocket mode", osdcmd_bunny);
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C_RegisterFunction("mirror", "mirror [mirrornum]: print mirror debug info", osdcmd_mirror);
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C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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