diff --git a/source/games/blood/src/animatesprite.cpp b/source/games/blood/src/animatesprite.cpp index 515c5108e..05aacc691 100644 --- a/source/games/blood/src/animatesprite.cpp +++ b/source/games/blood/src/animatesprite.cpp @@ -153,10 +153,10 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF ang += nRand3; auto vect = DVector3(32 * ang.ToVector(), 0); DVector2 pt(vect.Y, vect.Z); - pt = rotatepoint({0,0}, pt, nRand1); + pt = pt.Rotated(nRand1); vect.Y = pt.X; pt.X = vect.X; - pt = rotatepoint({0,0}, pt, nRand2); + pt = pt.Rotated(nRand2); vect.X = pt.X; vect.Z = pt.Y;