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Corrected the "drawweapon" cvar to be of type int rather than of type bool. Committing things, yay.
git-svn-id: https://svn.eduke32.com/eduke32@24 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -441,7 +441,7 @@ struct cvarmappings {
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{ "showfps", "showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0 },
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{ "showcoords", "showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0 },
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{ "useprecache", "useprecache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0 },
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{ "drawweapon", "drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_BOOL, 0 },
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{ "drawweapon", "drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0 },
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{ "name", "name: change your multiplayer nickname", (void*)&myname[0], CVAR_STRING, sizeof(myname) }
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};
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