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- move the remaining parts of spawninitdefault to DukeActor::Initialize.
This ensures proper execution of all code - spawninitdefault was designed to be the fallback for actors without a special case in spawninit.
This commit is contained in:
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38b278b12d
commit
4328016963
6 changed files with 34 additions and 45 deletions
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@ -176,7 +176,6 @@ void addspritetodelete(int spnum=0);
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void checkavailinven(player_struct* p);
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void checkavailinven(player_struct* p);
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bool initspriteforspawn(DDukeActor* spn);
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bool initspriteforspawn(DDukeActor* spn);
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bool commonEnemySetup(DDukeActor* self, DDukeActor* owner);
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bool commonEnemySetup(DDukeActor* self, DDukeActor* owner);
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bool spawninitdefault(DDukeActor* actj, DDukeActor* act);
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void spawntransporter(DDukeActor* actj, DDukeActor* acti, bool beam);
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void spawntransporter(DDukeActor* actj, DDukeActor* acti, bool beam);
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int spawnbloodpoolpart1(DDukeActor* acti);
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int spawnbloodpoolpart1(DDukeActor* acti);
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void initshell(DDukeActor* actj, DDukeActor* acti, bool isshell);
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void initshell(DDukeActor* actj, DDukeActor* acti, bool isshell);
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@ -340,47 +340,6 @@ bool commonEnemySetup(DDukeActor* self, DDukeActor* owner)
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool spawninitdefault(DDukeActor* actj, DDukeActor *act)
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{
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if (gs.actorinfo[act->spr.picnum].scriptaddress)
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{
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if (actj == nullptr && act->spr.lotag > ud.player_skill)
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{
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// make it go away...
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act->spr.scale = DVector2(0, 0);
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ChangeActorStat(act, STAT_MISC);
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return false;
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}
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// Init the size
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if (act->spr.scale.X == 0 || act->spr.scale.Y == 0)
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act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
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if (actorflag(act, SFLAG_BADGUY))
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{
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commonEnemySetup(act, actj);
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}
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else
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{
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act->clipdist = 10;
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act->SetOwner(act);
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ChangeActorStat(act, STAT_ACTOR);
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if (actj)
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act->spr.Angles.Yaw = actj->spr.Angles.Yaw;
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}
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act->timetosleep = 0;
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}
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return true;
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//
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@ -149,7 +149,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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switch (act->spr.picnum)
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switch (act->spr.picnum)
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{
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{
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default:
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default:
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spawninitdefault(actj, act);
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CallInitialize(act);
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break;
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break;
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case FOF:
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case FOF:
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act->spr.scale = DVector2(0, 0);
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act->spr.scale = DVector2(0, 0);
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@ -61,7 +61,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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{
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default:
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default:
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default_case:
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default_case:
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spawninitdefault(actj, act);
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CallInitialize(act);
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break;
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break;
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case RTILE_RRTILE7936:
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case RTILE_RRTILE7936:
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if (!isRRRA()) goto default_case;
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if (!isRRRA()) goto default_case;
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@ -623,6 +623,17 @@ DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, badguy, badguy)
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ACTION_RETURN_INT(badguy(self));
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ACTION_RETURN_INT(badguy(self));
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}
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}
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int duke_scripted(DDukeActor* act)
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{
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return gs.actorinfo[act->spr.picnum].scriptaddress > 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, scripted, duke_scripted)
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{
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PARAM_SELF_PROLOGUE(DDukeActor);
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ACTION_RETURN_INT(duke_scripted(self));
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}
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int duke_isplayer(DDukeActor* act)
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int duke_isplayer(DDukeActor* act)
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{
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{
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return act->isPlayer();
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return act->isPlayer();
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@ -209,7 +209,6 @@ class DukeActor : CoreActor native
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virtual void BeginPlay() {}
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virtual void BeginPlay() {}
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virtual void StaticSetup() {}
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virtual void StaticSetup() {}
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virtual void Initialize() {}
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virtual void onHit(DukeActor hitter) { checkhitdefault(hitter); }
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virtual void onHit(DukeActor hitter) { checkhitdefault(hitter); }
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virtual void onHurt(DukePlayer p) {}
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virtual void onHurt(DukePlayer p) {}
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virtual bool onUse(DukePlayer user) { return false; }
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virtual bool onUse(DukePlayer user) { return false; }
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@ -230,6 +229,7 @@ class DukeActor : CoreActor native
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native void hitradius(int r, int hp1, int hp2, int hp3, int hp4);
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native void hitradius(int r, int hp1, int hp2, int hp3, int hp4);
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native double, DukeActor hitasprite();
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native double, DukeActor hitasprite();
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native int badguy();
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native int badguy();
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native int scripted();
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native int isplayer();
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native int isplayer();
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native void lotsofstuff(Name type, int count);
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native void lotsofstuff(Name type, int count);
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native double gutsoffset();
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native double gutsoffset();
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@ -251,6 +251,26 @@ class DukeActor : CoreActor native
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deprecated("4.9") native bool checktype(String name); // this must not stay in the code, so mark it deprecated to keep the annoying warning at startup.
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deprecated("4.9") native bool checktype(String name); // this must not stay in the code, so mark it deprecated to keep the annoying warning at startup.
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virtual void Initialize()
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{
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if (!self.badguy() && self.scripted())
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{
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if (!self.mapSpawned) self.lotag = 0;
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if (self.lotag > ud.player_skill)
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{
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self.scale = (0, 0);
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self.ChangeStat(STAT_MISC);
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}
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self.clipdist = 10;
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self.ownerActor = self;
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self.ChangeStat(STAT_ACTOR);
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}
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}
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int checkLocationForFloorSprite(double radius)
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int checkLocationForFloorSprite(double radius)
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{
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{
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bool away = self.isAwayFromWall(radius);
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bool away = self.isAwayFromWall(radius);
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