From 41cc5cac34cb55478fa36cde72f00380c8e3f2c3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 4 Aug 2020 00:06:36 +0200 Subject: [PATCH] - fixed responsiveness issues with Blood's weapon selection. This shouldn't really do anything and might point to some deeper implementation flaw. --- source/blood/src/controls.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/blood/src/controls.cpp b/source/blood/src/controls.cpp index cc832666e..fae0b5283 100644 --- a/source/blood/src/controls.cpp +++ b/source/blood/src/controls.cpp @@ -183,7 +183,8 @@ void ctrlGetInput(void) gInput.keyFlags.word |= BitsToSend.word; gInput.useFlags.byte |= UsesToSend.byte; - gInput.newWeapon = WeaponToSend; + if (WeaponToSend != 0) + gInput.newWeapon = WeaponToSend; BitsToSend.word = 0; UsesToSend.byte = 0;