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- Duke (RR): Move displaybowlingball()
lambda to new weapon offsets.
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1 changed files with 5 additions and 6 deletions
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@ -352,17 +352,16 @@ void displayweapon_r(int snum, double interpfrac)
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auto displaybowlingball = [&]
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{
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weapon_xoffset += 8;
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gun_pos -= 10;
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offsets.X += weapon_xoffset + 8;
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offsets.Y -= gun_pos - 10;
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if (p->ammo_amount[BOWLING_WEAPON])
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{
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hud_drawpal(weapon_xoffset + 162 - look_anghalf,
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looking_arc + 214 - gun_pos + (*kb << 3), RTILE_BOWLINGBALLHUD, shade, o, pal);
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hud_drawpal(162 + offsets.X, 214 + offsets.Y + (*kb << 3), RTILE_BOWLINGBALLHUD, shade, o, pal, angle);
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}
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else
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{
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rdmyospal(weapon_xoffset + 162 - look_anghalf,
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looking_arc + 214 - gun_pos, RTILE_HANDTHROW + 5, shade, o, pal);
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rdmyospal(162 + offsets.X, 214 + offsets.Y, RTILE_HANDTHROW + 5, shade, o, pal, angle);
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}
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};
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