diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index 350bce61a..bc1b41071 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -13088,7 +13088,7 @@ void InitHeartAttack(PLAYER* pp) actorNew->spr.shade = -10; actorNew->spr.scale = DVector2(0.8125, 0.8125); actorNew->clipdist = 0; - actorNew->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF; + setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, pp->horizon.horiz, HORIZ_MULTF); actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN); actorNew->user.Flags2 |= (SPR2_DONT_TARGET_OWNER); actorNew->spr.cstat |= (CSTAT_SPRITE_INVISIBLE);