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- Blood: Fix minor issue where player death horizon was being applied at double speed.
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1 changed files with 1 additions and 1 deletions
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@ -1556,7 +1556,7 @@ void ProcessInput(PLAYER* pPlayer)
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}
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pPlayer->deathTime += 4;
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if (!bSeqStat)
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pPlayer->horizon.addadjustment(deltaangle(pPlayer->horizon.horiz, gi->playerPitchMax() * (1. - BobVal(ClipHigh(pPlayer->deathTime << 3, 1024) + 512))));
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pPlayer->horizon.addadjustment(deltaangle(pPlayer->horizon.horiz, gi->playerPitchMax() * (1. - BobVal(min((pPlayer->deathTime << 3) + 512, 1536))) * 0.5));
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if (pPlayer->curWeapon)
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pInput->setNewWeapon(pPlayer->curWeapon);
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if (pInput->actions & SB_OPEN)
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