diff --git a/source/games/duke/src/gamevar.h b/source/games/duke/src/gamevar.h index 65d7f4152..f5da6c3d5 100644 --- a/source/games/duke/src/gamevar.h +++ b/source/games/duke/src/gamevar.h @@ -128,7 +128,7 @@ enum }; -typedef struct +struct MATTGAMEVAR { union { @@ -141,7 +141,7 @@ typedef struct GameVarValue initValue; // this is what gets copied to players/actors upon spawn. This is not the same as the default! unsigned int dwFlags; char szLabel[MAXVARLABEL]; -} MATTGAMEVAR; +}; extern MATTGAMEVAR aGameVars[MAXGAMEVARS]; extern int iGameVarCount;