- SW: Remove OFF pre-processor define.

This commit is contained in:
Mitchell Richters 2021-12-29 16:40:52 +11:00 committed by Christoph Oelckers
parent ae49a55fce
commit 3cf9450bd8
4 changed files with 5 additions and 6 deletions

View file

@ -862,7 +862,7 @@ int UserBreakSprite(DSWActor* breakActor)
{
DoMatchEverything(nullptr, match_extra, -1);
//DoSpawnSpotsForKill(match_extra);
DoLightingMatch(match_extra, OFF);
DoLightingMatch(match_extra, 0);
if (SP_TAG8(actor) == 0)
{

View file

@ -193,7 +193,7 @@ void DoLightingMatch(short match, short state)
LIGHT_DirChange(itActor);
}
}
else if (state == OFF)
else if (state == 0)
{
if (LIGHT_Dir(itActor) == 0)
{
@ -255,7 +255,7 @@ void DoLighting(void)
while (auto itActor = it.Next())
{
// on/off test
if (TEST_BOOL1(itActor) == OFF)
if (TEST_BOOL1(itActor) == 0)
continue;
switch (LIGHT_Type(itActor))

View file

@ -143,7 +143,7 @@ short DoSOevent(short match, short state)
if (TEST_BOOL3(me_act))
{
RESET_BOOL3(me_act);
state = OFF;
state = 0;
}
else
{
@ -157,7 +157,7 @@ short DoSOevent(short match, short state)
spin_adj = (int)SP_TAG3(me_act);
vel_adj = SP_TAG7(me_act);
}
else if (state == OFF)
else if (state == 0)
{
spin_adj = -(int)SP_TAG3(me_act);
vel_adj = -SP_TAG7(me_act);

View file

@ -30,7 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#define OFF 0
#define ON 1