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Allow SFLAG_NOCLIP to apply to projectile movement
git-svn-id: https://svn.eduke32.com/eduke32@5782 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -2770,7 +2770,7 @@ ACTOR_STATIC void Proj_MoveCustom(int32_t i)
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tmpvect.y = (k*(sintable[s->ang&2047]))>>14;
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tmpvect.z = ll;
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j = A_MoveSprite(i, &tmpvect, CLIPMASK1);
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j = A_MoveSprite(i, &tmpvect, (A_CheckSpriteFlags(i, SFLAG_NOCLIP) ? 0 : CLIPMASK1));
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} while (!j && --cnt > 0);
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if (cst) sprite[s->owner].cstat = cst;
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@ -3014,7 +3014,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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tmpvect.x = (k*(sintable[(s->ang+512)&2047]))>>14;
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tmpvect.y = (k*(sintable[s->ang&2047]))>>14;
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tmpvect.z = ll;
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j = A_MoveSprite(i,&tmpvect, CLIPMASK1);
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j = A_MoveSprite(i,&tmpvect, (A_CheckSpriteFlags(i, SFLAG_NOCLIP) ? 0 : CLIPMASK1));
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}
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