- fixed NAM's sniper rifle.

This was using one of WW2GI's apl* variables, but shouldn't.
This commit is contained in:
Christoph Oelckers 2022-01-08 21:42:44 +01:00
parent 415dc5246d
commit 3c2c53c7e1

View file

@ -2446,7 +2446,7 @@ static void operateweapon(int snum, ESyncBits actions)
//#endif
}
else if (!isNam()) p->kickback_pic++;
if (isNam() && p->kickback_pic > aplWeaponReload(p->curr_weapon, snum)) // 30)
if (isNam() && p->kickback_pic > 30)
{
// reload now...
p->okickback_pic = p->kickback_pic = 0;