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- fixed NAM's sniper rifle.
This was using one of WW2GI's apl* variables, but shouldn't.
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@ -2446,7 +2446,7 @@ static void operateweapon(int snum, ESyncBits actions)
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//#endif
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}
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else if (!isNam()) p->kickback_pic++;
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if (isNam() && p->kickback_pic > aplWeaponReload(p->curr_weapon, snum)) // 30)
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if (isNam() && p->kickback_pic > 30)
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{
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// reload now...
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p->okickback_pic = p->kickback_pic = 0;
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