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- Blood: do not recreate the bucket list when loading a savegame.
It has been read from the savegame already, and creating a new one will not produce a correct list because not all data has been loaded yet.
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@ -635,7 +635,6 @@ void SerializeEvents(FSerializer& arc)
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.Array("buckets", rxBucket, bucketCount)
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.Array("buckethead", bucketHead, countof(bucketHead));
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if (arc.isReading()) createBucketHeads();
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int numEvents = (int)queue.size();
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arc("eventcount", numEvents);
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if (arc.BeginArray("events"))
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