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@ -445,7 +445,7 @@ bool SetTextureParms(F2DDrawer * drawer, DrawParms *parms, FGameTexture *img, do
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parms->destwidth *= parms->patchscalex;
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parms->destheight *= parms->patchscaley;
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if (parms->flipoffsets && parms->flipY) parms->top = parms->texwidth - parms->top;
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if (parms->flipoffsets && parms->flipY) parms->top = parms->texheight - parms->top;
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if (parms->flipoffsets && parms->flipX) parms->left = parms->texwidth - parms->left;
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switch (parms->cleanmode)
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