new special purpose gamevar flag

git-svn-id: https://svn.eduke32.com/eduke32@7816 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-07-22 03:24:39 +00:00 committed by Christoph Oelckers
parent 66032defbb
commit 3a1e4a445f
2 changed files with 2 additions and 0 deletions

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@ -5981,6 +5981,7 @@ static void C_AddDefaultDefinitions(void)
{ "GAMEVAR_NORESET", GAMEVAR_NORESET },
{ "GAMEVAR_PERACTOR", GAMEVAR_PERACTOR },
{ "GAMEVAR_PERPLAYER", GAMEVAR_PERPLAYER },
{ "GAMEVAR_SERIALIZE", GAMEVAR_SERIALIZE },
{ "MAX_WEAPONS", MAX_WEAPONS },
{ "MAXSPRITES", MAXSPRITES },

View file

@ -53,6 +53,7 @@ enum GamevarFlags_t
GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
GAMEVAR_Q16PTR = 0x00100000, // plValues is a pointer to a q16.16
GAMEVAR_SERIALIZE = 0x00200000, // write into permasaves
GAMEVAR_RAWQ16PTR = GAMEVAR_Q16PTR | GAMEVAR_SPECIAL, // plValues is a pointer to a q16.16 but we don't want conversion
GAMEVAR_PTR_MASK = GAMEVAR_INT32PTR | GAMEVAR_INT16PTR | GAMEVAR_Q16PTR | GAMEVAR_RAWQ16PTR,