diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index 6587b26a4..9f9198555 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -13758,7 +13758,7 @@ int InitBunnyRocket(PLAYER* pp) SetOwner(pp->actor, actorNew); actorNew->spr.scale = DVector2(1, 1); actorNew->spr.shade = -15; - zvel = pp->horizon.horiz.Tan() * ((HORIZ_MULT + 35) * 0.5); + setFreeAimVelocity(actorNew->vel.X, zvel, pp->horizon.horiz, (HORIZ_MULT + 35) * 0.5); actorNew->clipdist = 4;