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- SW: Pitch-adjusted velocity for InitBunnyRocket()
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@ -13758,7 +13758,7 @@ int InitBunnyRocket(PLAYER* pp)
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SetOwner(pp->actor, actorNew);
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actorNew->spr.scale = DVector2(1, 1);
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actorNew->spr.shade = -15;
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zvel = pp->horizon.horiz.Tan() * ((HORIZ_MULT + 35) * 0.5);
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setFreeAimVelocity(actorNew->vel.X, zvel, pp->horizon.horiz, (HORIZ_MULT + 35) * 0.5);
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actorNew->clipdist = 4;
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