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- use TEXMAN_ForceLookup where it was missing.
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parent
c1abd6fe22
commit
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3 changed files with 3 additions and 3 deletions
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@ -121,7 +121,7 @@ FTextureID LoadSkin(const char * path, const char * fn)
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int texlump = FindGFXFile(buffer);
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const char * const texname = texlump < 0 ? fn : fileSystem.GetFileFullName(texlump);
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return TexMan.CheckForTexture(texname, ETextureType::Any, FTextureManager::TEXMAN_TryAny);
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return TexMan.CheckForTexture(texname, ETextureType::Any, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup);
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}
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//===========================================================================
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@ -125,7 +125,7 @@ int ModelManager::DefineSkin(int modelid, const char* skinfn, int palnum, int sk
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skdef->param = param;
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skdef->specpower = specpower;
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skdef->specfactor = specfactor;
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skdef->texture = TexMan.CheckForTexture(skinfn, ETextureType::Any);
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skdef->texture = TexMan.CheckForTexture(skinfn, ETextureType::Any, FTextureManager::TEXMAN_ForceLookup | FTextureManager::TEXMAN_TryAny);
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if (!skdef->texture.isValid()) return -2;
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return 0;
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}
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@ -299,7 +299,7 @@ int tileSetSkybox(int picnum, int palnum, FString* facenames, bool indexed)
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FGameTexture *faces[6];
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for (int i = 0; i < 6; i++)
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{
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FTextureID texid = TexMan.CheckForTexture(facenames[i], ETextureType::Any, FTextureManager::TEXMAN_ForceLookup);
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FTextureID texid = TexMan.CheckForTexture(facenames[i], ETextureType::Any, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup);
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if (!texid.isValid())
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{
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Printf("%s: Skybox image for tile %d does not exist or is invalid\n", facenames[i].GetChars(), picnum);
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