mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-24 21:11:24 +00:00
- Duke: Move input bit pre-processing into hud_input()
.
* Really, _really_ need to do something about this `crouch_toggle` malarkey...
This commit is contained in:
parent
5a6495956f
commit
37dda1aa0e
1 changed files with 26 additions and 36 deletions
|
@ -73,6 +73,31 @@ void hud_input(int plnum)
|
||||||
// Backup weapon here as hud_input() is the first function where any one of the weapon variables can change.
|
// Backup weapon here as hud_input() is the first function where any one of the weapon variables can change.
|
||||||
p->backupweapon();
|
p->backupweapon();
|
||||||
|
|
||||||
|
// Set-up crouch bools.
|
||||||
|
const int sectorLotag = p->insector() ? p->cursector->lotag : 0;
|
||||||
|
const bool crouchable = sectorLotag != ST_2_UNDERWATER && (sectorLotag != ST_1_ABOVE_WATER || p->spritebridge);
|
||||||
|
const bool disableToggle = p->jetpack_on || (!crouchable && p->on_ground) || (isRRRA() && (p->OnMotorcycle || p->OnBoat));
|
||||||
|
|
||||||
|
if (isRR() && (p->sync.actions & SB_CROUCH)) p->sync.actions &= ~SB_JUMP;
|
||||||
|
|
||||||
|
if (crouch_toggle && (!crouchable || disableToggle))
|
||||||
|
{
|
||||||
|
crouch_toggle = false;
|
||||||
|
p->sync.actions &= ~SB_CROUCH;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (p->OnMotorcycle || p->OnBoat)
|
||||||
|
{
|
||||||
|
// mask out all actions not compatible with vehicles.
|
||||||
|
p->sync.actions &= ~(SB_WEAPONMASK_BITS | SB_TURNAROUND | SB_CENTERVIEW | SB_HOLSTER | SB_JUMP | SB_CROUCH | SB_RUN |
|
||||||
|
SB_AIM_UP | SB_AIM_DOWN | SB_AIMMODE | SB_LOOK_UP | SB_LOOK_DOWN | SB_LOOK_LEFT | SB_LOOK_RIGHT);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ((isRR() && p->drink_amt > 88)) p->sync.actions |= SB_LOOK_LEFT;
|
||||||
|
if ((isRR() && p->drink_amt > 99)) p->sync.actions |= SB_LOOK_DOWN;
|
||||||
|
}
|
||||||
|
|
||||||
if (isRR())
|
if (isRR())
|
||||||
{
|
{
|
||||||
if (PlayerInput(plnum, SB_QUICK_KICK) && p->last_pissed_time == 0)
|
if (PlayerInput(plnum, SB_QUICK_KICK) && p->last_pissed_time == 0)
|
||||||
|
@ -517,41 +542,6 @@ enum
|
||||||
|
|
||||||
static constexpr float VEHICLETURN = (20.f * 360.f / 2048.f);
|
static constexpr float VEHICLETURN = (20.f * 360.f / 2048.f);
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
|
||||||
//
|
|
||||||
// handles the input bits
|
|
||||||
//
|
|
||||||
//---------------------------------------------------------------------------
|
|
||||||
|
|
||||||
static void processInputBits(player_struct *p, HIDInput* const hidInput)
|
|
||||||
{
|
|
||||||
// Set-up crouch bools.
|
|
||||||
int const sectorLotag = p->insector() ? p->cursector->lotag : 0;
|
|
||||||
bool const crouchable = sectorLotag != ST_2_UNDERWATER && (sectorLotag != ST_1_ABOVE_WATER || p->spritebridge);
|
|
||||||
bool const disableToggle = p->jetpack_on || (!crouchable && p->on_ground) || (isRRRA() && (p->OnMotorcycle || p->OnBoat));
|
|
||||||
|
|
||||||
ApplyGlobalInput(loc, hidInput);
|
|
||||||
if (isRR() && (loc.actions & SB_CROUCH)) loc.actions &= ~SB_JUMP;
|
|
||||||
|
|
||||||
if (crouch_toggle && (!crouchable || disableToggle))
|
|
||||||
{
|
|
||||||
crouch_toggle = false;
|
|
||||||
loc.actions &= ~SB_CROUCH;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (p->OnMotorcycle || p->OnBoat)
|
|
||||||
{
|
|
||||||
// mask out all actions not compatible with vehicles.
|
|
||||||
loc.actions &= ~(SB_WEAPONMASK_BITS | SB_TURNAROUND | SB_CENTERVIEW | SB_HOLSTER | SB_JUMP | SB_CROUCH | SB_RUN |
|
|
||||||
SB_AIM_UP | SB_AIM_DOWN | SB_AIMMODE | SB_LOOK_UP | SB_LOOK_DOWN | SB_LOOK_LEFT | SB_LOOK_RIGHT);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if ((isRR() && p->drink_amt > 88)) loc.actions |= SB_LOOK_LEFT;
|
|
||||||
if ((isRR() && p->drink_amt > 99)) loc.actions |= SB_LOOK_DOWN;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// split out for readability
|
// split out for readability
|
||||||
|
@ -822,7 +812,7 @@ void GameInterface::GetInput(const double scaleAdjust, InputPacket* packet)
|
||||||
auto const p = &ps[myconnectindex];
|
auto const p = &ps[myconnectindex];
|
||||||
InputPacket input{};
|
InputPacket input{};
|
||||||
|
|
||||||
processInputBits(p, &hidInput);
|
ApplyGlobalInput(loc, &hidInput);
|
||||||
|
|
||||||
if (isRRRA() && (p->OnMotorcycle || p->OnBoat))
|
if (isRRRA() && (p->OnMotorcycle || p->OnBoat))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue