Implemented Weapon Pitch Adjust

and made default angle match other ports
This commit is contained in:
Simon 2023-06-20 22:35:47 +01:00
parent 9a2dbe8c93
commit 3733098b05
2 changed files with 2 additions and 0 deletions

View file

@ -75,6 +75,7 @@ CVAR(Int, vr_control_scheme, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCA
CVAR(Bool, vr_move_use_offhand, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, vr_teleport, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, vr_weaponScale, 1.02f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, vr_weaponPitchAdjust, 20.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, vr_snapTurn, 45.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Int, vr_move_speed, 19, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, vr_run_multiplier, 1.5, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)

View file

@ -558,6 +558,7 @@ OptionMenu "VROptionsMenu" protected
StaticText ""
Option "Positional Tracking", "vr_positional_tracking", "YesNo"
Option "6DoF Weapons", "vr_6dof_weapons", "YesNo"
Slider "Weapon Pitch Adjust", "vr_weaponPitchAdjust", 0.0, 90.0, 5
Option "VR Crosshair", "vr_6dof_crosshair", "YesNo"
StaticText ""