Blood: reduce handleevents calls

This commit is contained in:
nukeykt 2020-01-29 22:19:05 +09:00 committed by Christoph Oelckers
parent 5ebc65a1fb
commit 371b613ebe
3 changed files with 18 additions and 22 deletions

View file

@ -1173,28 +1173,11 @@ RESTART:
ready2send = 1;
while (!gQuitGame)
{
handleevents();
netUpdate();
inputState.SetBindsEnabled(gInputMode == kInputGame);
switch (gInputMode)
{
case kInputGame:
LocalKeys();
break;
default:
break;
}
if (gQuitGame)
continue;
OSD_DispatchQueued();
bool bDraw;
if (gGameStarted)
{
char gameUpdate = false;
double const gameUpdateStartTime = timerGetHiTicks();
gameHandleEvents();
while (gPredictTail < gNetFifoHead[myconnectindex] && !gPaused)
{
viewUpdatePrediction(&gFifoInput[gPredictTail&255][myconnectindex]);
@ -1246,12 +1229,26 @@ RESTART:
videoClearScreen(0);
rotatesprite(160<<16,100<<16,65536,0,2518,0,0,0x4a,0,0,xdim-1,ydim-1);
}
gameHandleEvents();
if (gQuitRequest && !gQuitGame)
netBroadcastMyLogoff(gQuitRequest == 2);
}
if (bDraw)
{
gameHandleEvents();
inputState.SetBindsEnabled(gInputMode == kInputGame);
switch (gInputMode)
{
case kInputGame:
LocalKeys();
break;
default:
break;
}
if (gQuitGame)
continue;
OSD_DispatchQueued();
switch (gInputMode)
{
case kInputMessage:
@ -1301,9 +1298,9 @@ RESTART:
while (gGameMenuMgr.m_bActive)
{
gGameMenuMgr.Process();
gameHandleEvents();
if (G_FPSLimit())
{
gameHandleEvents();
videoClearScreen(0);
gGameMenuMgr.Draw();
videoNextPage();

View file

@ -316,8 +316,6 @@ void CDemo::Playback(void)
_DEMOPLAYBACK:
while (at1 && !gQuitGame)
{
handleevents();
D_ProcessEvents();
while (totalclock >= gNetFifoClock && !gQuitGame)
{
if (!v4)
@ -387,6 +385,8 @@ _DEMOPLAYBACK:
}
if (G_FPSLimit())
{
handleevents();
D_ProcessEvents();
viewDrawScreen();
videoNextPage();
}

View file

@ -3071,7 +3071,6 @@ void viewDrawScreen(bool sceneonly)
#ifdef USE_OPENGL
polymostcenterhoriz = defaultHoriz;
#endif
gameHandleEvents();
ClockTicks delta = totalclock - lastUpdate;
if (delta < 0)
delta = 0;