- renamed ESyncBits so that the replacement can take that name later.

This commit is contained in:
Christoph Oelckers 2020-08-26 22:39:15 +02:00
parent 78a024a50c
commit 36d676ca20
9 changed files with 37 additions and 37 deletions

View file

@ -56,8 +56,8 @@ enum ESyncBits_ : uint32_t
};
// enforce type safe operations on the input bits.
using ESyncBits = TFlags<ESyncBits_, uint32_t>;
DEFINE_TFLAGS_OPERATORS(ESyncBits)
using EDukeSyncBits = TFlags<ESyncBits_, uint32_t>;
DEFINE_TFLAGS_OPERATORS(EDukeSyncBits)
union SYNCFLAGS
{
@ -178,7 +178,7 @@ struct InputPacket
// Making this a union lets some constructs fail. Since these names are transitional only the added memory use doesn't really matter.
// for Duke
ESyncBits sbits;
EDukeSyncBits sbits;
// for SW
int32_t bits;

View file

@ -112,10 +112,10 @@ void playerJump(int snum, int fz, int cz);
void applylook(int snum, double factor, fixed_t adjustment);
void checklook(int snum, int sb_snum);
void playerCenterView(int snum);
void playerLookUp(int snum, ESyncBits sb_snum);
void playerLookDown(int snum, ESyncBits sb_snum);
void playerAimUp(int snum, ESyncBits sb_snum);
void playerAimDown(int snum, ESyncBits sb_snum);
void playerLookUp(int snum, EDukeSyncBits sb_snum);
void playerLookDown(int snum, EDukeSyncBits sb_snum);
void playerAimUp(int snum, EDukeSyncBits sb_snum);
void playerAimDown(int snum, EDukeSyncBits sb_snum);
bool view(struct player_struct* pp, int* vx, int* vy, int* vz, short* vsectnum, int ang, int horiz);
void tracers(int x1, int y1, int z1, int x2, int y2, int z2, int n);
int hits(int i);

View file

@ -116,22 +116,22 @@ inline bool isIn(int value, const std::initializer_list<int>& list)
// these are mainly here to avoid directly accessing the input data so that it can be more easily refactored later.
inline bool PlayerInput(int pl, ESyncBits bit)
inline bool PlayerInput(int pl, EDukeSyncBits bit)
{
return (!!((sync[pl].sbits) & bit));
}
inline void PlayerSetInput(int pl, ESyncBits bit)
inline void PlayerSetInput(int pl, EDukeSyncBits bit)
{
sync[pl].sbits |= bit;
}
inline void PlayerClearInput(int pl, ESyncBits bit)
inline void PlayerClearInput(int pl, EDukeSyncBits bit)
{
sync[pl].sbits &= ~bit;
}
inline ESyncBits PlayerInputBits(int pl, ESyncBits bits)
inline EDukeSyncBits PlayerInputBits(int pl, EDukeSyncBits bits)
{
return (sync[pl].sbits & bits);
}

View file

@ -40,7 +40,7 @@ source as it is released.
BEGIN_DUKE_NS
static int WeaponToSend;
static ESyncBits BitsToSend;
static EDukeSyncBits BitsToSend;
// State timer counters.
static int nonsharedtimer;
@ -665,7 +665,7 @@ static void processInputBits(player_struct *p, ControlInfo &info)
if (buttonMap.ButtonDown(gamefunc_Dpad_Select) && info.dz < 0) j = 12;
if (j && (loc.sbits & SKB_WEAPONMASK_BITS) == 0)
loc.sbits |= ESyncBits::FromInt(j * SKB_FIRST_WEAPON_BIT);
loc.sbits |= EDukeSyncBits::FromInt(j * SKB_FIRST_WEAPON_BIT);
}

View file

@ -1050,7 +1050,7 @@ void playerCenterView(int snum)
}
}
void playerLookUp(int snum, ESyncBits sb_snum)
void playerLookUp(int snum, EDukeSyncBits sb_snum)
{
auto p = &ps[snum];
SetGameVarID(g_iReturnVarID, 0, p->i, snum);
@ -1062,7 +1062,7 @@ void playerLookUp(int snum, ESyncBits sb_snum)
}
}
void playerLookDown(int snum, ESyncBits sb_snum)
void playerLookDown(int snum, EDukeSyncBits sb_snum)
{
auto p = &ps[snum];
SetGameVarID(g_iReturnVarID, 0, p->i, snum);
@ -1074,7 +1074,7 @@ void playerLookDown(int snum, ESyncBits sb_snum)
}
}
void playerAimUp(int snum, ESyncBits sb_snum)
void playerAimUp(int snum, EDukeSyncBits sb_snum)
{
auto p = &ps[snum];
SetGameVarID(g_iReturnVarID, 0, p->i, snum);
@ -1085,7 +1085,7 @@ void playerAimUp(int snum, ESyncBits sb_snum)
}
}
void playerAimDown(int snum, ESyncBits sb_snum)
void playerAimDown(int snum, EDukeSyncBits sb_snum)
{
auto p = &ps[snum];
SetGameVarID(g_iReturnVarID, 0, p->i, snum);

View file

@ -41,7 +41,7 @@ source as it is released.
BEGIN_DUKE_NS
void fireweapon_ww(int snum);
void operateweapon_ww(int snum, ESyncBits sb_snum, int psect);
void operateweapon_ww(int snum, EDukeSyncBits sb_snum, int psect);
//---------------------------------------------------------------------------
//
@ -1548,7 +1548,7 @@ void checkweapons_d(struct player_struct* p)
//
//---------------------------------------------------------------------------
static void operateJetpack(int snum, ESyncBits sb_snum, int psectlotag, int fz, int cz, int shrunk)
static void operateJetpack(int snum, EDukeSyncBits sb_snum, int psectlotag, int fz, int cz, int shrunk)
{
int j;
auto p = &ps[snum];
@ -1622,7 +1622,7 @@ static void operateJetpack(int snum, ESyncBits sb_snum, int psectlotag, int fz,
//
//---------------------------------------------------------------------------
static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist, int psectlotag)
static void movement(int snum, EDukeSyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist, int psectlotag)
{
int j;
auto p = &ps[snum];
@ -1809,7 +1809,7 @@ static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int
//
//---------------------------------------------------------------------------
static void underwater(int snum, ESyncBits sb_snum, int psect, int fz, int cz)
static void underwater(int snum, EDukeSyncBits sb_snum, int psect, int fz, int cz)
{
int j;
auto p = &ps[snum];
@ -2058,7 +2058,7 @@ static void fireweapon(int snum)
//
//---------------------------------------------------------------------------
static void operateweapon(int snum, ESyncBits sb_snum, int psect)
static void operateweapon(int snum, EDukeSyncBits sb_snum, int psect)
{
auto p = &ps[snum];
int pi = p->i;
@ -2514,7 +2514,7 @@ static void operateweapon(int snum, ESyncBits sb_snum, int psect)
//
//---------------------------------------------------------------------------
static void processweapon(int snum, ESyncBits sb_snum, int psect)
static void processweapon(int snum, EDukeSyncBits sb_snum, int psect)
{
auto p = &ps[snum];
int pi = p->i;
@ -2599,7 +2599,7 @@ void processinput_d(int snum)
{
int j, i, k, doubvel, fz, cz, hz, lz, truefdist;
char shrunk;
ESyncBits sb_snum;
EDukeSyncBits sb_snum;
short psect, psectlotag, pi;
struct player_struct* p;
spritetype* s;
@ -3065,12 +3065,12 @@ HORIZONLY:
processweapon(snum, sb_snum, psect);
}
void processweapon_d(int s, ESyncBits ss, int p)
void processweapon_d(int s, EDukeSyncBits ss, int p)
{
processweapon(s, ss, p);
}
void processmove_d(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist)
void processmove_d(int snum, EDukeSyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist)
{
int psectlotag = sector[psect].lotag;
auto p = &ps[snum];

View file

@ -1509,7 +1509,7 @@ void checkweapons_r(struct player_struct* p)
//
//---------------------------------------------------------------------------
static void onMotorcycle(int snum, ESyncBits &sb_snum)
static void onMotorcycle(int snum, EDukeSyncBits &sb_snum)
{
auto p = &ps[snum];
auto pi = p->i;
@ -1802,7 +1802,7 @@ static void onMotorcycle(int snum, ESyncBits &sb_snum)
//
//---------------------------------------------------------------------------
static void onBoat(int snum, ESyncBits& sb_snum)
static void onBoat(int snum, EDukeSyncBits& sb_snum)
{
auto p = &ps[snum];
auto pi = p->i;
@ -2086,7 +2086,7 @@ static void onBoat(int snum, ESyncBits& sb_snum)
//
//---------------------------------------------------------------------------
static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist, int psectlotag)
static void movement(int snum, EDukeSyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist, int psectlotag)
{
auto p = &ps[snum];
auto pi = p->i;
@ -2316,7 +2316,7 @@ static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int
//
//---------------------------------------------------------------------------
static void underwater(int snum, ESyncBits sb_snum, int psect, int fz, int cz)
static void underwater(int snum, EDukeSyncBits sb_snum, int psect, int fz, int cz)
{
int j;
auto p = &ps[snum];
@ -2740,7 +2740,7 @@ static void fireweapon(int snum)
//
//---------------------------------------------------------------------------
static void operateweapon(int snum, ESyncBits sb_snum, int psect)
static void operateweapon(int snum, EDukeSyncBits sb_snum, int psect)
{
auto p = &ps[snum];
int pi = p->i;
@ -3332,7 +3332,7 @@ static void operateweapon(int snum, ESyncBits sb_snum, int psect)
//
//---------------------------------------------------------------------------
static void processweapon(int snum, ESyncBits sb_snum, int psect)
static void processweapon(int snum, EDukeSyncBits sb_snum, int psect)
{
auto p = &ps[snum];
int pi = p->i;
@ -3397,7 +3397,7 @@ void processinput_r(int snum)
{
int j, i, k, doubvel, fz, cz, hz, lz, truefdist, var60;
char shrunk;
ESyncBits sb_snum;
EDukeSyncBits sb_snum;
short psect, psectlotag, pi;
struct player_struct* p;
spritetype* s;
@ -4099,12 +4099,12 @@ HORIZONLY:
//
//---------------------------------------------------------------------------
void processweapon_r(int s, ESyncBits ss, int p)
void processweapon_r(int s, EDukeSyncBits ss, int p)
{
processweapon(s, ss, p);
}
void processmove_r(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist)
void processmove_r(int snum, EDukeSyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist)
{
int psectlotag = sector[psect].lotag;
auto p = &ps[snum];

View file

@ -306,7 +306,7 @@ void fireweapon_ww(int snum)
//
//---------------------------------------------------------------------------
void operateweapon_ww(int snum, ESyncBits sb_snum, int psect)
void operateweapon_ww(int snum, EDukeSyncBits sb_snum, int psect)
{
auto p = &ps[snum];
int pi = p->i;

View file

@ -104,7 +104,7 @@ void fakedomovethings(void)
input *syn;
struct player_struct *p;
int i, j, k, doubvel, fz, cz, hz, lz, x, y;
ESyncBits sb_snum;
EDukeSyncBits sb_snum;
short psect, psectlotag, tempsect, backcstat;
uint8_t shrunk, spritebridge;