mirror of
https://github.com/DrBeef/Raze.git
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Update some program names
git-svn-id: https://svn.eduke32.com/eduke32@7537 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
07010b398a
commit
36b75561cc
12 changed files with 70 additions and 27 deletions
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@ -716,10 +716,10 @@ sw_game_deps := duke3d_common_midi audiolib mact
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sw_editor_deps := audiolib
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sw_game := voidsw
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sw_editor := voidsw-editor
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sw_editor := wangulator
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sw_game_proper := VoidSW
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sw_editor_proper := VoidSW Editor
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sw_editor_proper := Wangulator
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sw_game_objs := \
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actor.cpp \
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@ -57,7 +57,7 @@ BEGIN
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VALUE "FileVersion", STRFILEVER
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VALUE "InternalName", "Mapster32"
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VALUE "LegalCopyright", "Copyright © 2015 EDuke32 Developers, 2000, 2003 Ken Silverman"
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VALUE "OriginalFilename", "testeditor.exe"
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VALUE "OriginalFilename", "ekenbuild-editor.exe"
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VALUE "ProductName", "Mapster32"
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VALUE "ProductVersion", STRPRODUCTVER
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END
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@ -55,7 +55,7 @@ BEGIN
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VALUE "FileVersion", STRFILEVER
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VALUE "InternalName", "KenBuild"
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VALUE "LegalCopyright", "Copyright © 2015 EDuke32 Developers, 2000, 2003 Ken Silverman"
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VALUE "OriginalFilename", "testgame.exe"
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VALUE "OriginalFilename", "ekenbuild.exe"
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VALUE "ProductName", "KenBuild"
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VALUE "ProductVersion", STRPRODUCTVER
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END
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@ -19,20 +19,20 @@
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#include "common_game.h"
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const char *AppProperName = "KenBuild Editor";
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const char *AppTechnicalName = "testeditor";
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const char *AppTechnicalName = "ekenbuild-editor";
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#if defined(_WIN32)
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#define DEFAULT_GAME_EXEC "testgame.exe"
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#define DEFAULT_GAME_LOCAL_EXEC "testgame.exe"
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#define DEFAULT_GAME_EXEC "ekenbuild.exe"
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#define DEFAULT_GAME_LOCAL_EXEC "ekenbuild.exe"
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#else
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#define DEFAULT_GAME_EXEC "eduke32"
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#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"
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#define DEFAULT_GAME_EXEC "ekenbuild"
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#define DEFAULT_GAME_LOCAL_EXEC "./ekenbuild"
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#endif
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const char *DefaultGameExec = DEFAULT_GAME_EXEC;
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const char *DefaultGameLocalExec = DEFAULT_GAME_LOCAL_EXEC;
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#define SETUPFILENAME "testeditor.cfg"
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#define SETUPFILENAME "ekenbuild-editor.cfg"
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const char *defaultsetupfilename = SETUPFILENAME;
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char setupfilename[BMAX_PATH] = SETUPFILENAME;
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@ -91,7 +91,7 @@ int32_t ExtPreInit(int32_t argc,char const * const * argv)
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UNREFERENCED_PARAMETER(argc);
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UNREFERENCED_PARAMETER(argv);
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OSD_SetLogFile("testeditor.log");
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OSD_SetLogFile("ekenbuild-editor.log");
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OSD_SetVersion(AppProperName,0,2);
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initprintf("%s %s\n", AppProperName, s_buildRev);
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PrintBuildInfo();
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@ -19,9 +19,9 @@
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#include "common_game.h"
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const char *AppProperName = "KenBuild";
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const char *AppTechnicalName = "testgame";
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const char *AppTechnicalName = "ekenbuild";
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#define SETUPFILENAME "testgame.cfg"
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#define SETUPFILENAME "ekenbuild.cfg"
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char setupfilename[BMAX_PATH] = SETUPFILENAME;
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#define TIMERINTSPERSECOND 140 //280
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@ -457,6 +457,8 @@ int32_t app_main(int32_t argc, char const * const * argv)
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int i, j, k /*, l, fil, waitplayers, x1, y1, x2, y2*/;
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int /*other, packleng,*/ netparm;
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OSD_SetLogFile("ekenbuild.log");
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OSD_SetFunctions(
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NULL, NULL, NULL, NULL, NULL,
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COMMON_clearbackground,
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@ -466,7 +468,6 @@ int32_t app_main(int32_t argc, char const * const * argv)
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OSD_SetParameters(0,2, 0,0, 4,0, 0, 0, 0); // TODO: Add error and red palookup IDs.
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OSD_SetLogFile("testgame.log");
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initprintf("%s %s\n", AppProperName, s_buildRev);
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PrintBuildInfo();
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@ -53,13 +53,13 @@ BEGIN
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "FileDescription", "Mapster32 for VoidSW"
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VALUE "FileDescription", "Wangulator for VoidSW"
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VALUE "FileVersion", STRFILEVER
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VALUE "InternalName", "Mapster32"
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VALUE "InternalName", "Wangulator"
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VALUE "LegalCopyright", "Copyright © 2015 EDuke32 Developers, 1997, 2005 3D Realms Entertainment"
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VALUE "LegalTrademarks", "Shadow Warrior® is a Registered Trademark of GHI Media LLC."
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VALUE "OriginalFilename", "voidsw-editor.exe"
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VALUE "ProductName", "Mapster32"
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VALUE "OriginalFilename", "wangulator.exe"
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VALUE "ProductName", "Wangulator"
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VALUE "ProductVersion", STRPRODUCTVER
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END
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END
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@ -68,8 +68,6 @@ extern "C" {
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// Setup program defines
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//
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#define SETUPFILENAME "sw.cfg"
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#define SETUPPROGRAMNAME ("Shadow Warrior Setup")
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#define SETUPPROGRAMVERSION ("1.2")
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@ -93,8 +93,6 @@ int32_t ForceSetup = 1;
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extern char WangBangMacro[10][64];
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char RTSName[MAXRTSNAMELENGTH];
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//static char setupfilename[64]={SETUPFILENAME};
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char setupfilename[64]= {SETUPFILENAME};
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static int32_t scripthandle = -1;
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@ -26,14 +26,17 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#ifndef config_public_
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#define config_public_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "compat.h"
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#include "function.h"
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#include "keyboard.h"
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#include "control.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SETUPNAMEPARM "SETUPFILE"
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// screen externs
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@ -108,7 +111,7 @@ extern int32_t EnableRudder;
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extern int32_t MouseDigitalAxes[MAXMOUSEAXES][2];
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extern int32_t JoystickDigitalAxes[MAXJOYAXES][2];
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extern char setupfilename[64];
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extern char setupfilename[BMAX_PATH];
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extern char ExternalControlFilename[64];
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//style=0: classic
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@ -1129,7 +1129,6 @@ void CON_LoadSetup(void)
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{
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/*
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char base[80],command[80];
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extern char setupfilename[64];
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// Format: showuser [SpriteNum]
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if (sscanf(MessageInputString,"%s %s",base,command) < 2)
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@ -94,6 +94,12 @@ Things required to make savegames work:
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#include "crc32.h"
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const char* AppProperName = "VoidSW";
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const char* AppTechnicalName = "voidsw";
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#define SETUPFILENAME "voidsw.cfg"
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char setupfilename[BMAX_PATH] = SETUPFILENAME;
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#if DEBUG
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#define BETA 0
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#endif
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@ -39,6 +39,26 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "common.h"
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#include "common_game.h"
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const char* AppProperName = "Wangulator";
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const char* AppTechnicalName = "wangulator";
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#if defined(_WIN32)
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#define DEFAULT_GAME_EXEC "voidsw.exe"
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#define DEFAULT_GAME_LOCAL_EXEC "voidsw.exe"
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#else
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#define DEFAULT_GAME_EXEC "voidsw"
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#define DEFAULT_GAME_LOCAL_EXEC "./voidsw"
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#endif
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const char *DefaultGameExec = DEFAULT_GAME_EXEC;
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const char *DefaultGameLocalExec = DEFAULT_GAME_LOCAL_EXEC;
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#define SETUPFILENAME "wangulator.cfg"
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const char *defaultsetupfilename = SETUPFILENAME;
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char setupfilename[BMAX_PATH] = SETUPFILENAME;
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#define M_RED 102
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#define M_BLUE 198
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@ -649,6 +669,24 @@ ExtInit(void)
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const char *startwin_labeltext = "Starting Build Editor for Shadow Warrior...";
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const char *ExtGetVer(void)
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{
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return s_buildRev;
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}
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int32_t ExtPreInit(int32_t argc,char const * const * argv)
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{
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UNREFERENCED_PARAMETER(argc);
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UNREFERENCED_PARAMETER(argv);
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OSD_SetLogFile("wangulator.log");
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OSD_SetVersion(AppProperName,0,2);
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initprintf("%s %s\n", AppProperName, s_buildRev);
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PrintBuildInfo();
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return 0;
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}
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int
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ExtInit(void)
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{
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