Update some program names

git-svn-id: https://svn.eduke32.com/eduke32@7537 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-04-08 06:28:54 +00:00 committed by Christoph Oelckers
parent 07010b398a
commit 36b75561cc
12 changed files with 70 additions and 27 deletions

View file

@ -716,10 +716,10 @@ sw_game_deps := duke3d_common_midi audiolib mact
sw_editor_deps := audiolib
sw_game := voidsw
sw_editor := voidsw-editor
sw_editor := wangulator
sw_game_proper := VoidSW
sw_editor_proper := VoidSW Editor
sw_editor_proper := Wangulator
sw_game_objs := \
actor.cpp \

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@ -57,7 +57,7 @@ BEGIN
VALUE "FileVersion", STRFILEVER
VALUE "InternalName", "Mapster32"
VALUE "LegalCopyright", "Copyright © 2015 EDuke32 Developers, 2000, 2003 Ken Silverman"
VALUE "OriginalFilename", "testeditor.exe"
VALUE "OriginalFilename", "ekenbuild-editor.exe"
VALUE "ProductName", "Mapster32"
VALUE "ProductVersion", STRPRODUCTVER
END

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@ -55,7 +55,7 @@ BEGIN
VALUE "FileVersion", STRFILEVER
VALUE "InternalName", "KenBuild"
VALUE "LegalCopyright", "Copyright © 2015 EDuke32 Developers, 2000, 2003 Ken Silverman"
VALUE "OriginalFilename", "testgame.exe"
VALUE "OriginalFilename", "ekenbuild.exe"
VALUE "ProductName", "KenBuild"
VALUE "ProductVersion", STRPRODUCTVER
END

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@ -19,20 +19,20 @@
#include "common_game.h"
const char *AppProperName = "KenBuild Editor";
const char *AppTechnicalName = "testeditor";
const char *AppTechnicalName = "ekenbuild-editor";
#if defined(_WIN32)
#define DEFAULT_GAME_EXEC "testgame.exe"
#define DEFAULT_GAME_LOCAL_EXEC "testgame.exe"
#define DEFAULT_GAME_EXEC "ekenbuild.exe"
#define DEFAULT_GAME_LOCAL_EXEC "ekenbuild.exe"
#else
#define DEFAULT_GAME_EXEC "eduke32"
#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"
#define DEFAULT_GAME_EXEC "ekenbuild"
#define DEFAULT_GAME_LOCAL_EXEC "./ekenbuild"
#endif
const char *DefaultGameExec = DEFAULT_GAME_EXEC;
const char *DefaultGameLocalExec = DEFAULT_GAME_LOCAL_EXEC;
#define SETUPFILENAME "testeditor.cfg"
#define SETUPFILENAME "ekenbuild-editor.cfg"
const char *defaultsetupfilename = SETUPFILENAME;
char setupfilename[BMAX_PATH] = SETUPFILENAME;
@ -91,7 +91,7 @@ int32_t ExtPreInit(int32_t argc,char const * const * argv)
UNREFERENCED_PARAMETER(argc);
UNREFERENCED_PARAMETER(argv);
OSD_SetLogFile("testeditor.log");
OSD_SetLogFile("ekenbuild-editor.log");
OSD_SetVersion(AppProperName,0,2);
initprintf("%s %s\n", AppProperName, s_buildRev);
PrintBuildInfo();

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@ -19,9 +19,9 @@
#include "common_game.h"
const char *AppProperName = "KenBuild";
const char *AppTechnicalName = "testgame";
const char *AppTechnicalName = "ekenbuild";
#define SETUPFILENAME "testgame.cfg"
#define SETUPFILENAME "ekenbuild.cfg"
char setupfilename[BMAX_PATH] = SETUPFILENAME;
#define TIMERINTSPERSECOND 140 //280
@ -457,6 +457,8 @@ int32_t app_main(int32_t argc, char const * const * argv)
int i, j, k /*, l, fil, waitplayers, x1, y1, x2, y2*/;
int /*other, packleng,*/ netparm;
OSD_SetLogFile("ekenbuild.log");
OSD_SetFunctions(
NULL, NULL, NULL, NULL, NULL,
COMMON_clearbackground,
@ -466,7 +468,6 @@ int32_t app_main(int32_t argc, char const * const * argv)
OSD_SetParameters(0,2, 0,0, 4,0, 0, 0, 0); // TODO: Add error and red palookup IDs.
OSD_SetLogFile("testgame.log");
initprintf("%s %s\n", AppProperName, s_buildRev);
PrintBuildInfo();

View file

@ -53,13 +53,13 @@ BEGIN
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "Mapster32 for VoidSW"
VALUE "FileDescription", "Wangulator for VoidSW"
VALUE "FileVersion", STRFILEVER
VALUE "InternalName", "Mapster32"
VALUE "InternalName", "Wangulator"
VALUE "LegalCopyright", "Copyright © 2015 EDuke32 Developers, 1997, 2005 3D Realms Entertainment"
VALUE "LegalTrademarks", "Shadow Warrior® is a Registered Trademark of GHI Media LLC."
VALUE "OriginalFilename", "voidsw-editor.exe"
VALUE "ProductName", "Mapster32"
VALUE "OriginalFilename", "wangulator.exe"
VALUE "ProductName", "Wangulator"
VALUE "ProductVersion", STRPRODUCTVER
END
END

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@ -68,8 +68,6 @@ extern "C" {
// Setup program defines
//
#define SETUPFILENAME "sw.cfg"
#define SETUPPROGRAMNAME ("Shadow Warrior Setup")
#define SETUPPROGRAMVERSION ("1.2")

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@ -93,8 +93,6 @@ int32_t ForceSetup = 1;
extern char WangBangMacro[10][64];
char RTSName[MAXRTSNAMELENGTH];
//static char setupfilename[64]={SETUPFILENAME};
char setupfilename[64]= {SETUPFILENAME};
static int32_t scripthandle = -1;

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@ -26,14 +26,17 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#ifndef config_public_
#define config_public_
#ifdef __cplusplus
extern "C" {
#endif
#include "compat.h"
#include "function.h"
#include "keyboard.h"
#include "control.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SETUPNAMEPARM "SETUPFILE"
// screen externs
@ -108,7 +111,7 @@ extern int32_t EnableRudder;
extern int32_t MouseDigitalAxes[MAXMOUSEAXES][2];
extern int32_t JoystickDigitalAxes[MAXJOYAXES][2];
extern char setupfilename[64];
extern char setupfilename[BMAX_PATH];
extern char ExternalControlFilename[64];
//style=0: classic

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@ -1129,7 +1129,6 @@ void CON_LoadSetup(void)
{
/*
char base[80],command[80];
extern char setupfilename[64];
// Format: showuser [SpriteNum]
if (sscanf(MessageInputString,"%s %s",base,command) < 2)

View file

@ -94,6 +94,12 @@ Things required to make savegames work:
#include "crc32.h"
const char* AppProperName = "VoidSW";
const char* AppTechnicalName = "voidsw";
#define SETUPFILENAME "voidsw.cfg"
char setupfilename[BMAX_PATH] = SETUPFILENAME;
#if DEBUG
#define BETA 0
#endif

View file

@ -39,6 +39,26 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "common.h"
#include "common_game.h"
const char* AppProperName = "Wangulator";
const char* AppTechnicalName = "wangulator";
#if defined(_WIN32)
#define DEFAULT_GAME_EXEC "voidsw.exe"
#define DEFAULT_GAME_LOCAL_EXEC "voidsw.exe"
#else
#define DEFAULT_GAME_EXEC "voidsw"
#define DEFAULT_GAME_LOCAL_EXEC "./voidsw"
#endif
const char *DefaultGameExec = DEFAULT_GAME_EXEC;
const char *DefaultGameLocalExec = DEFAULT_GAME_LOCAL_EXEC;
#define SETUPFILENAME "wangulator.cfg"
const char *defaultsetupfilename = SETUPFILENAME;
char setupfilename[BMAX_PATH] = SETUPFILENAME;
#define M_RED 102
#define M_BLUE 198
@ -649,6 +669,24 @@ ExtInit(void)
const char *startwin_labeltext = "Starting Build Editor for Shadow Warrior...";
const char *ExtGetVer(void)
{
return s_buildRev;
}
int32_t ExtPreInit(int32_t argc,char const * const * argv)
{
UNREFERENCED_PARAMETER(argc);
UNREFERENCED_PARAMETER(argv);
OSD_SetLogFile("wangulator.log");
OSD_SetVersion(AppProperName,0,2);
initprintf("%s %s\n", AppProperName, s_buildRev);
PrintBuildInfo();
return 0;
}
int
ExtInit(void)
{