From 35c101b6718ad4a0ea96b0659d4bcb48884e43ae Mon Sep 17 00:00:00 2001 From: Simon Date: Wed, 8 Feb 2023 23:03:13 +0000 Subject: [PATCH] slight improvement to location of weapon sprite relative to controller --- source/common/rendering/hwrenderer/data/hw_vrmodes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/common/rendering/hwrenderer/data/hw_vrmodes.cpp b/source/common/rendering/hwrenderer/data/hw_vrmodes.cpp index 410926cd6..c1b6a53b5 100644 --- a/source/common/rendering/hwrenderer/data/hw_vrmodes.cpp +++ b/source/common/rendering/hwrenderer/data/hw_vrmodes.cpp @@ -296,7 +296,7 @@ VSMatrix VREyeInfo::GetPlayerSpriteProjection(int width, int height) const new_projection.scale(-weapon_scale, weapon_scale, -weapon_scale); // ndc coordinates from pixel coordinates - new_projection.translate(-1.5, 1.5, -0.5); + new_projection.translate(-1.5, 1.5, -0.1); } else {