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Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with
ATI cards. From the time of OpenGL initialization, gamma lookup in classic/fullscreen will be done in software. Before that, always do a setgamma() after setting the palette, since this is what resets the HW gamma. However, this may lead to unappealing artifacts with portions of the scene being sent to the screen with different gammas. git-svn-id: https://svn.eduke32.com/eduke32@2085 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 24 additions and 9 deletions
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@ -40,6 +40,8 @@
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#define ANY_WINDOWED_SIZE
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static mutex_t m_initprintf;
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static int32_t winlayer_uselastgamma = -1;
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static int32_t winlayer_have_ATI = 0;
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int32_t _buildargc = 0;
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const char **_buildargv = NULL;
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@ -2160,6 +2162,13 @@ int32_t setpalette(int32_t start, int32_t num)
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return -1;
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}
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if (winlayer_have_ATI)
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{
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winlayer_uselastgamma = (winlayer_uselastgamma!=-1);
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setgamma();
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winlayer_uselastgamma = 0;
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}
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return 0;
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}
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@ -2242,13 +2251,14 @@ static int32_t setgammaramp(WORD gt[3][256])
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IDirectDrawGammaControl_Release(gam);
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return 0;
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}
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else return 0;
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return 0;
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}
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int32_t setgamma(void)
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{
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int32_t i;
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WORD gammaTable[3][256];
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static WORD gammaTable[3][256];
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float gamma = max(0.1f,min(4.f,vid_gamma));
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float contrast = max(0.1f,min(3.f,vid_contrast));
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float bright = max(-0.8f,min(0.8f,vid_brightness));
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@ -2258,8 +2268,12 @@ int32_t setgamma(void)
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if (!hWindow) return -1;
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if (winlayer_have_ATI && bpp==8 && fullscreen)
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return -1;
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// This formula is taken from Doomsday
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if (!winlayer_uselastgamma)
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for (i = 0; i < 256; i++)
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{
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double val = i * contrast - (contrast - 1) * 127;
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@ -2886,6 +2900,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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{
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if (!Bstrcmp(glinfo.vendor,"ATI Technologies Inc."))
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{
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winlayer_have_ATI = 1;
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#ifdef POLYMER
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pr_ati_fboworkaround = 1;
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initprintf("Enabling ATI FBO color attachment workaround.\n");
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