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OS X: Write eduke32.log to ~/Library/Logs unless -usecwd is given.
git-svn-id: https://svn.eduke32.com/eduke32@3689 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -8729,6 +8729,17 @@ static int32_t loaddefinitions_game(const char *fn, int32_t preload)
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const char **g_argv;
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#endif
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#ifdef __APPLE__
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// Early checking for "-usecwd" switch.
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static void G_CheckUseCWD(int32_t argc, const char **argv)
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{
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int32_t i;
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for (i=0; i<argc; i++)
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if (!Bstrcasecmp(argv[i], "-usecwd"))
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usecwd = 1;
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}
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#endif
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static void G_CheckCommandLine(int32_t argc, const char **argv)
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{
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int16_t i = 1, j;
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@ -10239,7 +10250,23 @@ int32_t app_main(int32_t argc, const char **argv)
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strcat(g_rootDir,"/");
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#endif
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OSD_SetParameters(0,0, 0,12, 2,12);
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#ifdef __APPLE__
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G_CheckUseCWD(argc, argv);
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if (!usecwd)
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{
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char *homedir = Bgethomedir();
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if (homedir)
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Bsnprintf(cwd, sizeof(cwd), "%s/Library/Logs/eduke32.log", homedir);
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else
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Bstrcpy(cwd, "eduke32.log");
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OSD_SetLogFile(cwd);
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Bfree(homedir);
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}
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else
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#endif
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OSD_SetLogFile("eduke32.log");
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OSD_SetFunctions(
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GAME_drawosdchar,
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GAME_drawosdstr,
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