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Fix -Wfallthrough error in gamevars.h
git-svn-id: https://svn.eduke32.com/eduke32@8495 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 1 additions and 1 deletions
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@ -255,7 +255,7 @@ static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const d)
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{
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{
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case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum & (MAXSPRITES-1)]; goto jmp;
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case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum & (MAXSPRITES-1)]; goto jmp;
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case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum & (MAXPLAYERS-1)]; fallthrough__;
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case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum & (MAXPLAYERS-1)]; fallthrough__;
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jmp: default: *iptr = libdivide_s32_do(*iptr, dptr); break;
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default: jmp: *iptr = libdivide_s32_do(*iptr, dptr); break;
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case GAMEVAR_INT32PTR:
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case GAMEVAR_INT32PTR:
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{
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{
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